spells
no legacy spells allowed
cantrip
booming blade can be heard up to a mile and a half away
chill touch will change the alignment of a good or neutral spellcaster to evil because it does necrotic damage
elementalism can provide breathable air and water with the apposite uses
fire bolt will ignite flammable objects subjecting the spellcaster to an alignment change
friends will change a lawful or true spellcaster to chaotic
green-flame blade will not work with a reach weapon outside of its 5 foot reach
gust of air can provide breathable air
infestation will change a lawful or true spellcaster to chaotic because it does poison damage
magic hand the spellcaster it held responsible for any alignment breaches performed by the magic hand
message will change a lawful spellcaster to true and a true spellcaster to chaotic if it is used to send a secret message
minor illusion will change a lawful or true spellcaster to chaotic when used for any purpose other than entitlement
poison spay will change a lawful or true spellcaster to chaotic because it does poison damage
produce flame because the magic action used to hurl the flame is not a expending a spell slot it can be done in the same turn as the bonus action used to cast the spell
sacred flame cannot be used by an evil spellcaster because it causes radiant damage
sorcerous blast will change a lawful or true spellcaster to chaotic if poison is used and the fire damage will catch flammable item on fire
starry wisp cannot be used by an evil spellcaster because it causes radiant damage
thunderclap can be heard up to a mile away
toll the dead will change the alignment of a good or neutral spellcaster to evil because it does necrotic damage
true strike radiant damage cannot be performed by evil creatures
vicious mockery will change a lawful spellcasters because the mockery is always less than honorable
word of radiance cannot be used by an evil spellcaster because it causes radiant damage
1st level
alarm a silent alarm will change a lawful or true spellcaster to chaotic
arms of hadar will change the alignment of a good or neutral spellcaster to evil because it does necrotic damage
burning hands will ignite flammable objects subjecting the spellcaster to an alignment change
ceremony - atonement will automatically fail if the creature has not made actual atonement
ceremony - atonement often requires a quest and/or a geas to right the wrong to be accepted before the atonement can be successfully cast
ceremony - dedication a creature can benefit from this rite once a day
chaos bolt will change the alignment of a the spellcaster to chaotic
chromatic orb will change a lawful or true spellcaster to chaotic because if it does poison damage
color spray acting against a blind opponent will make a lawful creature true and harming a blind opponent will make all creatures chaotic
compelled duel lawful creatures become true if they try to make this save, lawful and true creatures become chaotic if they make their save
comprehend language will change a lawful or true spellcaster to chaotic because if it is used to eavesdrop or spy
distort value will hide the true worth of an item will make a lawful creature true, increasing the worth if an item will make a creature chaotic
detect evil or good has the ritual tag
disguise self used to make yourself nondescript changes a lawful creature to true and impersonating anyone makes you chaotic
divine favor cannot be used by an evil spellcaster because it causes radiant damage
divine smite cannot be used by an evil spellcaster because it causes radiant damage
fog cloud will change a lawful creature to true if used to escape and it will change a lawful and true to chaotic if used to gain a positional advantage
goodberry each berry provides one half-day's worth of rations but not water
guiding bolt cannot be used by an evil spellcaster because it causes radiant damage
inflict wounds will change the alignment of a good or neutral spellcaster to evil because it does necrotic damage
ray of sickness will change a lawful or true spellcaster to chaotic because it does poison damage
searing smite does not require concentration
silent image when used for anything other than entertainment purposes it will change a lawful caster to true and it may change any caster to chaotic if used to fool others to gain an advantage
sleep putting a creature to sleep so you cab flee will make a lawful creature true, approaching or infiltrating past a sleeping opponent makes the creature chaotic, harming a sleeping creature makes the creature evil
snare there must be enough space for the creature to hang upside and three feet in the air
tasha's hideous laughter attacking a prone creature will make a lawful creature true, harming an incapacitated creature will make all creatures evil
thunderous smite can be heard 3 miles away
thunderwave can be heard 3 miles away
unseen servant used to do sneaky things will change the creatures alignment
wrathful smite will change the alignment of a good or neutral spellcaster to evil because it does necrotic damage
2nd level
alter self - change appearance will change the alignment of a lawful spellcaster to true, if used to impersonate someone or something specific if the spell will change the alignment of lawful or true spellcasters to chaotic
arcanist's magic aura makes the spellcaster chaotic as it is a lie
barkskin does not require concentration
beast sense does not require concentration
blur does not require concentration
branding smite does not require concentration, cannot be used by evil creatures because it does radiant damage
calm emotions does not require concentration
cloud of daggers does not require concentration
cordon of arrows the arrows can be recovered as normal
crown of madness does not require concentration, establishing or maintaining control over a target allows you to tell it where to move with a successful charisma (persuasion) check with advantage against its passive wisdom (insight) score if you can communicate with it because it is charmed and you can then determine the target it must attack, if it attacks before it moves it can't move
darkness does not require concentration
dragon's breath does not require concentration
earthbind does not require concentration
enhance ability does not require concentration
enlarge/reduce does not require concentration
flame blade does not require concentration
flaming sphere does not require concentration, can change a spellcasters alignment to true/neutral or even chaotic/evil unless used very carefully as the caster is held responsible for the damage any out of control fires cause
flock of familiars does not require concentration, if the caster has a familiar it will always be the last one killed regardless of what actually happens
gift of gab will change the caster's alignment to chaotic
gust of wind does not require concentration
healing spirit does not require concentration
heat metal does not require concentration
hold person does not require concentration
invisibility does not require concentration, will cause a lawful caster and target to become true unless used to infiltrate or to gain an advantage over an opponent then it will change a lawful or true creature's alignment to chaotic
jim's glowing coin will change the caster's alignment to chaotic if done for anything but entertainment
kinetic jaunt does not require concentration
knock used to open a lock you don't have legal reasons to open will change the spellcaster's alignment to chaotic
levitate does not require concentration
locate animal or plant and by animal they mean beast
locate object will detect the object out to 10,000 feet
magic mouth the words uttered are subject to the alignment rules on lying
magic weapon does not require concentration
mind spike does not require concentration
maximilian's earthen grasp does not require concentration
moonbeam cannot be used by an evil spellcaster because it does radiant damage
nathair's mischief does not require concentration, will change a spellcaster's alignment to chaotic
nystul's magic aura will change a lawful spellcaster's alignment to true if just used to hide and a lawful or true spellcaster's alignment to chaotic if used to infiltrate
pass without trace does not require concentration, will cause the caster and targets to become true unless the spell is used to infiltrate or gain an advantage over an opponent then lawful and true spellcasters become chaotic
phantasmal force does not require concentration
rope trick used to hide will cause the caster and targets to become true unless they used it to hide while infiltrating then you become chaotic
ray of enfeeblement does not require concentration
scorching ray will change a spellcasters alignment to true / neutral or chaotic / evil unless used very carefully as the caster is held responsible for the damage any out of control fires cause
shadow blade does not require concentration
silence does not require concentration
skywrite does not require concentration, the words uttered are subject to the alignment rules on lying
spider climb does not require concentration
spike growth does not require concentration
spiritual weapon lawful spellcasters must be identifiable by their weapon choice, true spellcasters don't have to be identifiable but if they try to impersonate someone or something else they become chaotic
suggestion does not require concentration, suggesting a less than honorable act makes a lawful spellcaster true, suggesting a chaotic act changes a lawful or true spellcaster's alignment to chaotic, the same for neutral or evil acts
summon beast the caster alignment may be changed based upon the summoned creature's actions, beasts are unaligned
warding wind does not require concentration
warp sense detects portals within 300 feet
web does not require concentration
wither and bloom will change the alignment of a good spellcaster to neutral because it does necrotic damage
3rd
animate dead changes a good spellcasters alignment to neutral, losing control of an undead the spellcaster animated changes its alignment to evil, the spellcaster's alignment may changed based upon the animated dead creature's actions, animated dead have the same alignment as the spellcaster until it loses control of the undead
ashardalon's stride does not require concentration, will change a spellcasters alignment to true or chaotic unless used very carefully as the caster is held responsible for the damage any out of control fires cause
aura of vitality does not require concentration
beacon of hope does not require concentration
bestow curse does not require concentration, turns a good spellcaster neutral as cursing creatures is not a good thing to do
blinding smite does not require concentration, cannot be cast by an evil creature because it does radiant damage
blink changes the spellcaster's alignment to chaotic because blinking in and out to gain advantage in combat it is a very chaotic thing to do
call lightning does not require concentration
clairvoyance changes the spellcaster's alignment to chaotic because using invisibility to spy is a very chaotic thing to do
conjure animals the caster alignment may changed based upon the summoned creatures' actions, beasts are usually unaligned
counterspell you can identify the spell being cast with an arcana check against the other caster's spell save as part of the same reaction that you use to cast the counterspell, if you decide not to cast the counterspell you still have used your reaction
create food and water normal food and water rules apply, so a creature needs one pound of food per half ration and four gallons of water per day in mild climates
crusader's mantle does not require concentration, cannot be cast by evil spellcasters or benefit evil creatures because it does radiant damage
elemental weapon does not require concentration
enemies abound does not require concentration, changes the spellcaster's alignment to chaotic
fast friends does not require concentration, will the caster's alignment to chaotic evil as the spell is seen as both fraud and coercion
fear does not require concentration
feign death will change a spellcasters alignment to true or chaotic unless used very carefully
fireball will change a spellcasters alignment to true or chaotic unless used very carefully as the caster is held responsible for the damage any out of control fires cause
flame arrows does not require concentration, will change a spellcasters alignment to true or chaotic unless used very carefully as the caster is held responsible for the damage any out of control fires cause
fly does not require concentration
galder's tower has a third floor with battlements
gaseous form does not require concentration
glyph of warning will change a spellcasters alignment to true or chaotic unless used very carefully, for example the caster is held responsible if the glyph harms an innocent especially a child
haste does not require concentration
hypnotic pattern does not require concentration, will change the spellcaster's alignment to chaotic and maybe worse as it is responsible for the incapacitated creature, the spell can be cast for entertainment purposes only changing a lawful caster to true
incite greed does not require concentration and changes a lawful and or good caster to true neutral as generating greed in a creature is neither good or lawful
intellect fortress does not require concentration
lightning arrow does not require concentration, ammunition may be loaded with the casting of this spell
magic circle does not require concentration, used to illegally or immorally trap a creature will cause an alignment change
major image will change a spellcasters alignment to true or chaotic unless used very carefully
meld into stone will change a spellcasters alignment to true if used to hide or chaotic if used to spy on or ambush a foe
melf's minute meteors does not require concentration
nondetection changes a lawful spellcaster's or target's alignment to true unless used to infiltrate then it changes to chaotic
protection from energy does not require concentration
sleet storm does not require concentration
slow does not require concentration
spirit guardians if it attacks an incapacitated creature a good spellcaster becomes true, if it attacks a surrendering victim then the spellcaster becomes chaotic, and if it attacks an unconscious victim the spellcaster becomes evil
spirit shroud does not require concentration, good spellcasters cannot pick necrotic damage and evil spellcasters cannot pick radiant damage
stinking cloud does not require concentration, will change lawful casters to true because it is poison
summon fey may change the caster's alignment based upon the summoned creatures' actions, the spellcaster can pick which chaotic alignment the fey are
summon lesser demons may change the caster's alignment based upon the summoned creatures' actions, demons are chaotic neutral
summon shadowspawn may change the caster's alignment based upon the summoned creatures' actions, terror shadowspawn are lawful evil, despair shadowspawn are neutral evil, fear shadowspawn are chaotic evil
summon undead may change the caster alignment may changed based upon the summoned creatures' actions, good casters always change to neutral, skeletal undead spirits are lawful evil, putrid undead spirits are neutral evil, ghostly undead spirits are chaotic undead
vampiric touch does not require concentration, will change a spellcaster's alignment to evil as this is considered cannibalism of a living creature
wall of sand does not require concentration
wall of water does not require concentration
wind wall does not require concentration
4th
arcane eye will change a lawful spellcaster's alignment to true unless used to infiltrate or spy then it changes a lawful or true spellcaster to chaotic
aura of life does not require concentration
aura of purity does not require concentration
banishment will change the caster's alignment based on it being unlawful imprisonment if appropriate
black tentacles does not require concentration
blight will change a good spellcaster to neutral because it does necrotic damage
charm monster may change the caster's alignment based on what is requested of the charmed
compulsion does not require concentration, may change the caster's alignment based on what is requested of the charmed
confusion does not require concentration, will change a spellcaster's alignment to chaotic
conjure minor elemental the caster's alignment may change based on the summoned creature's actions, the spellcaster choses which true alignment the summoned elementals have
conjure woodland beings the caster's alignment may change based on the summoned creature's actions, the spellcaster choses wich chaotic alignment the summoned fey have
divination true spellcasters should remember their gods don't have to give complete answers or even answer at all, chaotic spellcasters should remember their gods lie for reasons all their own
dimension door may change a spellcaster's alignment depending on how it is used, using it to teleport past guards for instance will make you true if lawful when trying to escape but chaotic if trying to infiltrate
dominate beast does not require concentration, the caster's alignment may change based on the commands it gives
elemental bane does not require concentration
evard's black tentacles
faithful hound will change the caster's alignment to chaotic if it attacks anyone since it is attacking while invisible
galder's speedy courier used to deliver items to prisoners or behind enemy lines will change your alignment
gate seal used to trap a creature may change the caster's alignment
greater invisibility will cause a lawful spellcaster and/or target to become true and a lawful or true spellcaster or target to become chaotic when used to hide from a lawful creature
giant insect does not require actual insects
grasping vine does not require concentration
greater invisibility does not require concentration, used to escape a foe will change a lawful caster and target to true and used to infiltrate or ambush a foe will make the caster and target chaotic
guardian of faith cannot be cast by an evil spellcaster because it does radiant damage
guardian of nature does not require concentration
hallucinatory terrain will change the spellcaster's alignment to chaotic unless done for entertainment of informational purposes
locate creature can locate creatures up to 10,000 feet away
mordenkainen's faithful hound has the ritual tag, will change the caster's alignment to chaotic if it attacks anyone since it is attacking while invisible
mordenkainen's private sanctum will change a lawful caster's alignment to true if the creatures in the area cannot be targeted by divination
otiluke's resilient sphere does not require concentration, may change the alignment of the caster based on the circumstances of its use
phantasmal killer does not require concentration, will change a lawful caster's alignment to true as sending a creature invisible to everyone but the target is not honorable
polymorph does not require concentration, you cannot cast polymorph on a dying creature, will change a lawful spellcaster's and a lawful willing target's alignment to true and a lawful or true spellcaster's and willing target's alignment to chaotic if it is to infiltrate or do harm, polymorphing a creature against its may change the spellcaster's alignment to chaotic
private sanctum will change a lawful caster's alignment to true if the creatures in the area cannot be targeted by divination
resilient sphere does not require concentration, may change the alignment of the caster based on the circumstances of its use
secret chest will change a lawful caster's alignment to true as hiding things on the ethereal plane is not honorable, if used to sneak equipment past guards it changes the caster's alignment to chaotic
shadow of moil does not require concentration, will change a lawful spellcaster's alignment to true as it obscures its identity, and will change a good spellcaster's alignment to neutral as it does necrotic damage
sickening radiance cannot be used by evil spellcasters as it does radiant damage, if it attacks an incapacitated creature a lawful spellcaster becomes true, if it attacks a surrendering victim then the spellcaster becomes chaotic and if it attacks an unconscious victim the spellcaster becomes evil ending the spell
spirit of death cannot be cast by a good caster because it does necrotic damage
staggering smite does not require concentration
stone skin does not require concentration
storm sphere if it attacks an incapacitated creature a lawful spellcaster becomes true, if it attacks a surrendering victim then the spellcaster becomes chaotic and if it attacks an unconscious victim the spellcaster becomes evil
summon aberration the caster's alignment may change based on the summoned creature's actions, a star spawn is lawful good, a slaad is neutral good, and a beholderkin is chaotic good
summon construct the caster's alignment may change based on the summoned creature's actions, construct spirits don't have an alignment
summon elemental the caster's alignment may change based on the summoned creature's actions, elemental spirits have the caster's choice of true alignments
summon greater demon the caster's alignment may change based on the summoned creature's actions, all demons are chaotic neutral
wall of fire if it attacks an incapacitated creature a lawful spellcaster becomes true, if it attacks a surrendering victim then the spellcaster becomes chaotic and if it attacks an unconscious victim the spellcaster becomes evil
watery sphere may cause an alignment change based on who is restrained and why, false imprisonment of innocent people is chaotic evil for instance
5th
animate objects the spellcaster's alignment may change based on what it has the animated objects do
antilife shell does not require concentration
arcane hand does not require concentration
awaken may change the alignment based on what the awakened does while charmed
banishing strike does not require concentration but may change the alignment of the caster when used to falsely imprison a creature
bigby's hand does not require concentration
circle of power does not require concentration
cloudkill does not require concentration, cannot be used by lawful casters because it is poison based, if it attacks a surrendering victim then the spellcaster becomes chaotic and if it attacks an unconscious victim the spellcaster becomes evil
commune neutral spellcasters don't always get an answer from their neutral gods and this is not usually cast by chaotic spellcasters because their gods will lie
commune with nature in caves and other natural underground settings the range is 3,000 feet
conjure elemental the caster's alignment may change based on the summoned creature's actions, elementals will have the caster's choice of true alignments
contact other plane true entities can refuse to answer and a chaotic one can outright lie
contagion will change the alignment of a lawful caster to true and a good caster to neutral
control winds does not require concentration
danse macabre good spellcaster's become neutral, the spellcaster's alignment may change based on what it has the macabre do
dawn cannot be cast by evil spellcasters because it does radiant damage, if it attacks an incapacitated creature a lawful spellcaster becomes true, if it attacks a surrendering victim then the spellcaster becomes chaotic and if it attacks an unconscious victim the spellcaster becomes evil ending the spell
destructive wave good spellcasters must pick radiant and evil spellcasters must pick necrotic
dispel evil and good does not require concentration
dominate person the caster's alignment changes to chaotic if and fraud is used and evil as this is considered coercion unless very carefully controlled
dream will change the spellcaster's alignment based on what it does in the dream
enervation will change a good caster's alignment to neutral, the spell ends only if the target is out of range at the end of your move
far step does not require concentration, will change a lawful caster to true if used to avoid conflict or to move past an opponent, using it to ambush an opponent (like using far step to get behind an opponent and then attacking with advantage) changes your alignment to chaotic
geas can only be used by lawful spellcasters if the target agrees and choses to fail the first saving throw, a caster must also get the target's permission but it still gets the first saving throw, a spellcaster becomes chaotic if it casts geas on a creature against its will, voluntarily ending a geas you voluntarily accepted (regardless of whether you tried the saving throw) changes your alignment to chaotic
hold monster does not require concentration but may change your alignment for false imprisonment
holy weapon does not require concentration, cannot be cast by evil spellcasters or used by evil creatures as it does radiant damage
immolation does not require concentration
infernal calling the caster's alignment may change based on the summoned creature's actions, all devils are true neutral
insect plague does not require concentration, if it attacks an incapacitated creature a lawful spellcaster becomes true, if it attacks a surrendering victim then the spellcaster becomes chaotic and if it attacks an unconscious victim the spellcaster becomes evil ending the spell
maelstrom if it attacks an incapacitated creature a lawful spellcaster becomes true, if it attacks a surrendering victim then the spellcaster becomes chaotic and if it attacks an unconscious victim the spellcaster becomes evil ending the spell
mislead does not require concentration, changes a lawful spellcaster's alignment to true and a lawful or true spellcaster to chaotic when it is used to infiltrate or gain an advantage in combat
modify memory changes the spellcaster's alignment to chaotic, if a creature volunteers its alignment also changes to chaotic, if a creature also voluntarily fails the saving throw neither remove curse or greater restoration will restore the creature's true memory often making it impossible to get forgiveness and change your alignment away from chaotic
negative energy flood will change a good spellcaster's alignment to neutral, the creature's base creature type must be undead to not need a saving throw, the damage healed by undead is not temporary, healing or creating uncontrolled undead changes the caster's alignment to evil
passwall changes the spellcaster's alignment to true when used to escape or chaotic when used to infiltrate
planer binding the spellcaster's alignment may change based on what the bound creature is and does while bound, celestials are the lawful alignment of the caster's choice, elementals are the true alignment of the caster's choice, fey are the chaotic alignment of the caster's choice, fiends are the neutral alignment of the caster's choice
rary's telepathic bond usually changes a lawful caster or target to true and both to chaotic when used to coordinate an ambush or infiltration
reincarnation uses an ever changing table that includes all player races and is responsible for more of the lineage race than were ever created unnaturally
scrying will change a lawful spellcaster or voluntary target to true and a lawful or true spellcaster to chaotic if the scrying is used to spy on a creature that didn't voluntarily fail its save or an area with creatures that did not volunteer or an area the caster is not allowed to be
seeming will change a lawful caster and willing target to true unless it is used to impersonate a particular creature or official role then it changes everyone to chaotic
skill empowerment does not require concentration
summon celestial the spellcaster's alignment my change based on what the summoned creatures do, defenders are lawful good, avengers are lawful neutral
summon draconic spirit the creature's alignment may change based on the summoned creature's actions, chromatic draconic spirits are lawful, gem draconic spirits are true, and metallic draconic spirits are chaotic
swift quiver does not require concentration, can be used on the first turn it is cast, the attacks do normal base damage plus your bonus for extra attacks, this spell assumes you are also using your normal action to do the second of the two attacks, for the purposes of this spell a quiver is anything normally used to carry ammunition where it is available for use
telekinesis does not require concentration
telepathic bond usually changes a lawful caster or target to true and both to chaotic when used to coordinate an ambush or infiltration
tree stride does not require concentration, lawful casters become true if they use this spell to flee, or otherwise gain an advantage over a foe, all casters become chaotic if this is used to infiltrate an area or ambush a foe
wall of force does not require concentration, nothing - not physical objects, energy, or other spell effects can pass through the wall of force in or out, though a creature can still breath, the wall is immune to all damage (except disintegrate) and a creature on the other side of the wall cannot be damaged by attacks or effects originating from the other side
wall of light cannot be cast by evil spellcasters, if it attacks an incapacitated creature a lawful spellcaster becomes true, if it attacks a surrendering victim then the spellcaster becomes chaotic and if it attacks an unconscious victim the spellcaster becomes evil ending the spell
wall of stone does not require concentration but still becomes permanent if you maintain concentration
wrath of nature does not require concentration
6th
arcane gates used to get around enemies changes a lawful user or user to true and when used to ambush enemies or infiltrate an area the caster or user becomes chaotic
blade barrier does not require concentration
circle of death changes a good spellcaster to neutral as it causes necrotic damage
conjure fey the caster's alignment may change based on the summoned creature's actions, the conjured fey are the chaotic alignment of the caster's choice
create homunculus creates a homunculus with the same alignment as you which does not change even if your alignment does
create undead changes a good spellcaster's alignment to neutral, losing control of an undead changes the caster's alignment to evil, the caster's alignment may changed based upon the animated dead creature's actions, animated dead have the same alignment as the spellcaster until it loses control of the undead
drawmij's instant summons changes a lawful caster and user to true as it is not honorable to have hidden objects available, when used to infiltrate an area you could not get with the item in the open the caster and user become chaotic, yes you can give the sapphire and item's name to someone else for them to summon the item
eyebite does not require concentration, using the sickened condition would change a lawful caster to true as it is considered a poison effect
find the path has the ritual tag
fizban's platinum shield does not require concentration
forbiddance good spellcasters must chose radiant damage and evil spellcasters must chose necrotic
globe of invulnerability does not require concentration
harm changes a good spellcaster's alignment to neutral and a lawful caster's alignment to true because it is a disease
heroes' feast counts as a full ration for all participants
instant summons changes a lawful caster and user to true as it is not honorable to have hidden objects available, when used to infiltrate an area you could not get with the item in the open the caster and user become chaotic, yes you can give the sapphire and item's name to someone else for them to summon the item
investiture of flame does not require concentration
investiture of ice does not require concentration
investiture of stone does not require concentration
investiture of wind does not require concentration
magic jar changes the caster's alignment to chaotic evil that becomes irrevocable if the victim dies
mass suggestion changes a spellcaster's alignment to true or chaotic unless used very carefully, for instance unless the suggestion is for the targets to do lawful things it will change the caster's alignment to true
mental prison does not require concentration, will change a spellcasters alignment to true or chaotic unless used very carefully
otto's irresistible dance does not require concentration, changes a lawful spellcaster to true
planar ally the spellcaster picks the alignment of the planar ally, the spellcaster's alignment may change based on the planar ally's actions
primal ward does not require concentration
programed illusion may change the spellcaster's alignment depending on the illusion created
scatter changes a lawful spellcaster to true and lawful or true spellcasters to chaotic if used in combat
soul cage changes a good or neutral spellcasters to evil if you use steal life, query soul, or borrow experience, and changes a spellcaster to chaotic evil if you use eyes of the dead
summon fiend the caster's alignment may change based on the summoned creature's actions, yugoloth are lawful neutral, devils are true neutral, demons are chaotic neutral
sunbeam does not require concentration, cannot be cast by an evil spellcaster
tasha's otherworldly guise does not require concentration, requires a object engraved with a symbol of the inner or outer planes, worth at least 500 gp to cast the appropriate plane version
tenser's transformation does not require concentration
wall of ice does not require concentration
wall of thorns does not require concentration
word of recall uses alignments and domains instead of deities, the temple must be currently dedicated to the same alignment or domain as the cleric
7th
conjure celestial the caster's alignment may change based on the summoned creature's actions, the celestial's alignment is determined by its type
crown of stars cannot be cast by evil spellcasters
delayed blast fireball does not require concentration, will change a spellcasters alignment to true/neutral or chaotic/evil unless used very carefully
draconic transformation does not require concentration
finger of death will change a good spellcaster's alignment to neutral because it does necrotic damage
fire storm will change a spellcasters alignment to true/neutral or chaotic/evil unless used very carefully
forcecage will change a spellcasters alignment to true/neutral or chaotic/evil unless used very carefully
mirage arcane will change a spellcasters alignment to true or chaotic unless used very carefully
mordenkainen's sword does not require concentration
plane shift false imprisonment will change the caster's alignment
project image will change a lawful spellcasters alignment to true if used to escape or a lawful or true spellcaster's alignment to chaotic if used to ambush, infiltrate, or spy
reverse gravity does not require concentration
symbol will change a spellcasters alignment to true / neutral or chaotic / evil unless used very carefully
8th
abi-dalzim's horrid wilting will change a good spellcaster's alignment to neutral
animal shapes does not require concentration, will change a lawful spellcaster's and a target's alignment to true if used to escape and a lawful or true caster or target to chaotic if used to ambush, infiltrate, or spy
antipathy / sympathy will change a spellcasters alignment to true or chaotic unless used very carefully
control weather will change a spellcasters alignment to true/chaotic or neutral/evil unless used very carefully
demiplane will change a spellcasters alignment to true when used to hide
dominate monster will change a spellcasters alignment to chaotic evil
earthquake will change a spellcasters alignment to true/chaotic or neutral/evil unless used very carefully
feeblemind will change a spellcasters alignment to true/chaotic or neutral/evil unless used very carefully
glibness changes all spellcasters alignments to chaotic
holy aura does not require concentration, can only be cast by good spellcasters
illusory dragon good spellcasters choosing necrotic damage become neutral, any lawful spellcasters become you true
incendiary cloud does not require concentration
maddening darkness does not require concentration
maze will change a spellcasters alignment to true/chaotic unless used very carefully, does not require concentration
mind blank changes all spellcasters and targets to chaotic
sunburst cannot be cast by evil creature
9th
blade of disaster does not require concentration
gate the caster's alignment may change based on the summoned creature's actions and the rules against unlawful imprisonment
imprisonment will change a spellcasters alignment to true/chaotic or neutral/evil unless used very carefully
invulnerability does not require concentration
mass polymorph you cannot cast polymorph on a dying creature, will change a lawful spellcaster's and a lawful willing target's alignment to true and a lawful or true spellcaster's and willing target's alignment to chaotic if it is to infiltrate or do harm, polymorphing a creature against its will changes the spellcaster's alignment to chaotic
meteor storm will change a spellcasters alignment to true/chaotic or neutral/evil unless used very carefully
prismatic wall will change a spellcasters alignment to true/chaotic or neutral/evil unless used very carefully
shapechange does not require concentration, if the spellcaster can be easily identified in someway (for instance heraldry) the caster can remain lawful, if it is obvious the spellcaster is shape changed in someway the spellcaster can remain true, if not the spellcaster becomes chaotic
true polymorph does not require concentration, when cast on a dying creature means the creature is still unconscious and dying, will change a lawful spellcaster's and a lawful willing target's alignment to true and a lawful or true spellcaster's and willing target's alignment to chaotic if it is to infiltrate or do harm, polymorphing a creature against its will changes the spellcaster's alignment to chaotic
weird does not require concentration, changes a lawful spellcaster's alignment to true
wish using wish to do something that only a wish can do that is listed in another spell does not cause stress, for example using a wish to end feeblemind or to bring back a body after a disintegrate does not cause stress
spells that require concentration
cantrips
none
1st level
detect evil and good
detect magic
detect poison and disease
2nd level
detect thoughts
dust devil
locate object
moonbeam
summon beast
warp sense
3rd level
clairvoyance
conjure animals
hunger of hadar
spirit guardians
summon fey
summon lesser demons
summon shadowspawn
summon undead
4th level
arcane eye
banishment
conjure minor elemental
conjure woodland beings
control water
dominate beast
evard's black tentacles
giant insect
locate creature
sickening radiance
spirit of death
storm sphere
summon aberration
summon construct
summon elemental
summon greater demon
wall of fire
watery sphere
5th level
animate objects
conjure elemental
danse macabre
dominate person
enervation
infernal calling
modify memory
scrying
summon celestial
summon draconic spirit
6th level
arcane gate
conjure fey
find the path
move earth
summon fiend
7th level
conjure elemental
project image
8th level
antimagic field
dominate beast
earthquake
illusion dragon
9th level
gate
mass polymorph
true polymorph