chaotic creatures cause chaos by deceit, this includes but is not limited to lying (talking deceitfully), larceny (taking property deceitfully), murder (killing deceitfully), cheating (winning deceitfully) and other intentionally deceptive actions used to gain an advantage over others sapient creatures, because of this any action taken that is considered dishonorable is also considered chaotic, and performing a deceitful action will change your alignment to chaotic

true creatures do not cause chaos but don’t feel obligated to prevent chaos or bring chaotic creatures to justice for known chaotic actions, true creatures have no requirement to be honorable but they must still avoid being dishonorable

lawful creatures feel obligated to prevent chaos and obligated to bring chaotic creatures to justice for their known chaotic actions, because of this lawful creatures are required to behave honorably, acting in a less than honorable fashion so will change a lawful creature’s alignment to true

evil creatures exploit or even cause suffering in other creatures, so exploiting or even causing suffering (except for self-defense or other specific reasons) in other creatures will change your alignment to evil

neutral creatures will not cause suffering in other creatures but do not feel obligated to actively prevent the suffering in other creatures

good creatures feel obligated to actively prevent the suffering of other creatures, not doing so will change a creature’s alignment to neutral

alignment

alignments are detectable with the detect evil or good spell

lawful aligned creatures show and are treated as a celestial

true aligned creatures show and are treated as an elemental

chaotic aligned creatures show and are treated as a fey

good aligned creatures show and are treated as an aberration

neutral creatures show and are treated as an fiend

evil creatures show and are treated as an undead

so

lawful good creatures show as a celestial aberration

lawful neutral creatures show as a celestial fiend

lawful evil creatures show as a celestial undead

true good creatures show as an elemental aberration

true neutral creatures show as an elemental fiend

true good creatures show as a elemental undead

chaotic good creatures show as a fey aberration

chaotic neutral creatures show as a fey fiend

chaotic evil creatures show as a fey undead

this has the effect of giving every creature up to two additional creature types based on its alignment

if an effect works on one of the creature's types it works on that creature

for example if you are both a humanoid and an aberration hold person works on you since the spell works on humanoids

for the temple of the gods spell which opposes certain creature types you must save once for each creature type opposed

alignment changes

alignments can and do change based on actions

lawful can change to true or chaotic

true can change to chaotic

good can change to neutral or evil

neutral can change to evil

when a creature declares an action that would change its alignment the judge will warn it

a creature that still chooses to do the action has it resolved as normal and the creature's alignment changes

if the creature chooses to not do the action it loses its action that round as its better nature takes hold

outside of combat the character noticeably stops and goes quiet

every creature starts as the alignment of its choice

sable's law dictionary

adultery

adultery is when a married creature has consensual sexual contact with or sexually assaults someone they are not married to

adultery changes a lawful creature's alignment to true unless it was done without permission then it changes to chaotic

adultery is considered prima facia consent to divorce unless formally forgiven (consensual sex after learning of the adultery is considered forgiveness)

ambushing others

ambushing a sapient creature changes your alignment to chaotic

attacking a creature you have surprised or from a hidden position is considered an ambush

a creature that fights on the same side as someone that ambushed the creatures on the other side has also broken this law and becomes chaotic

attacking first

is defined as doing anything that causes everyone to roll initiative even if you don’t go first in the initiative order

this includes casting a spells

this includes moving to within your speed of an opponent (get consent first, not enforced in settlements you have consent to enter)

this includes drawing a weapon (seriously, don’t walk around with your weapons at the ready unless you want combat, be careful with ranged weapons even when hunting as every encounter starts at hostile if your ranged weapon is out)

this includes using an action, even a ready action is obvious and triggers a initiative roll

attacking first automatically ends all claims of self-defense

this does not apply when used against targets that do not consent to surrender when given the chance to surrender

bribery

is a gift bestowed to gain consent

payment for goods are services rendered are not bribes as long as they follow prevailing wage and price guidelines

bonuses and gifts don’t count as a bribe as long as there is no quid pro quo

will change a good creature’s alignment to neutral whether giving or receiving the bribe

it will change a lawful creature’s alignment to true, if it has lied about it will change the creature's alignment to chaotic

a creature that uses bribery to have a creature do something that would change the bribed creature's alignment to true also changes its alignment to true

a creature that uses bribery to have a creature doing something that would change the bribed creature's alignment to chaotic also changes its alignment to chaotic

a creature learning or knowing a bribe was paid on its behalf by a creature it continues to call an ally is enough to change its alignment

cannibalism

is eating the flesh, drinking the blood, or otherwise consuming the life essence, of a sentient creature

cannibalism done in self-defense with a racial ability is not punished

cannibalism done in self-defense or used to prevent taking exhaustion from hunger because there is nothing else to eat changes a good creature's alignment to neutral

cannibalism used for any other reason changes your alignment to evil

a dragon or a dragonborn never have their alignment change because of cannibalism but will have their alignment changed for the harm cause if any, which may explain why so few of their kind end up as undead because they are usually ritualistically eaten at death

just because dragon kin don't change alignment because of cannibalism doesn't mean other's are not hostile to the practice or that the draconic don't know other's find it offensive

causing fire damage

that gets out of control will change a lawful or true creature's alignment to chaotic

charity

good creatures must help the needy or their alignment will change to neutral

most of the time help can be as little as getting the needy to a temple with the same alignment as the needy person

yes, this also means no one that can reach a temple of their alignment on their own is ever truly needy so in a great city and most other communities no one is ever technically needy despite the fact that neutrally aligned creatures can be suffering great deprivation and evil aligned creatures are literally dying of disease, hunger, and exposure in the unholy gardens behind their chaotic evil temples everywhere

lawful and true temples must provide housing equal to the lower of their or the needy creature's lifestyle or the temple's with lawful temples being willing to extend credit

good and neutral temples must provide food equal to the lower of their or the needy creature's lifestyle with good temples being willing to extend credit

consent

consent is often required for all sorts of activities with other sapient creatures

lawful good creatures must establish consent with the truth, the whole truth, and nothing but the truth and without bribery, or coercion

lawful neutral creatures must establish consent with the truth, the whole truth, and nothing but the truth and possibly bribery but without coercion

lawful evil creatures must establish consent with the truth, the whole truth, and nothing but the truth plus possibly bribery, coercion, or some combination of the three

true good creatures must establish consent without bribery, coercion, or fraud

true neutral creatures can establish consent with bribery but not with coercion or fraud

true evil creatures can establish consent with bribery, and/or coercion, but not fraud

chaotic good creatures can establish consent with fraud but not with bribery or coercion

chaotic neutral creatures can establish consent with bribery and/or fraud but not coercion

chaotic evil creatures can establish consent through coercion, bribery, fraud or any combination of the three

a creature's alignment will change based on how it attempts to establish consent weather it is successful or not

coercion

threatening to do harm or doing harm to force a behavior or consent

coercion changes your a creature's alignment to evil

coercion used to get a creature to do something that would change its alignment to true changes your alignment to true

coercion used to get a creature to do something that would change its alignment to chaotic creature changes your alignment to chaotic

knowing coercion was performed on your behalf is enough to change your alignment if you stay an ally

creating undead

a good creature that creates an undead has its alignment changed to neutral

a creature that loses control of the undead it created changes its alignment to evil

if a created undead does something evil the spellcaster that created it becomes evil as well

disguise

a lawful creature that conceals its identity changes its alignment to true unless the identity change is used to infiltrate then it changes its alignment to chaotic

a creature disguising itself as a specific someone or something else (like a town guardsman or the mayor) changes its alignment to chaotic

lawful creatures rely on heraldry when in armor to prevent this alignment change

all classes and subclasses are required to display identifying badges

failing to display your class and subclass makes you true

lying about your class and subclass obviously makes you chaotic

divorce

requires the consent of the one being divorced

committing adultery, spousal abuse, and or spousal abandonment are all considered consent

if there are more than the two in the marriage the others must pick a side or divorce everyone involved

assets are divided with adults getting two shares and each dependent under thirteen getting one share

guardianship of the dependents goes to lawful guardians first, true guardians second and chaotic guardians last with biological parents getting priority over adopted parents, and mothers over fathers

fraud

is any deception used to get consent

using a spell, like the various charm, illusion, or shape changing spells to get consent is also considered fraud

a charm spell that requires a social skill roll is considered fraud, an charm spell that does not require a skill roll is considered coercion

honorable combat

must be consented to

honorable combat is a duel where the creatures start 30 feet apart with no active magic spells on either opponent at the beginning of the combat

a creature interfering in an honorable combat changes its alignment to chaotic

interfering includes getting inside the 30 foot circle the combatants started with

continuing to fight your opponent in an honorable combat that has been interfered with also changes your alignment

lawful creatures refusing honorable combat change their alignment to true

minors, non-fighters, and true creatures can and often do appoint champions

chaotic characters could care less about honorable combat or its rules unless it gives them an advantage somehow

innocent

everyone is innocent until proven guilty in a divine trial

no one traveling at a normal pace to a divine trial can be arrested for that trial

a lawful creature must set out immediately after its first long rest after being informed of the order to appear

a true creature cannot resist arrest but doesn't have to appear on its own

a chaotic creature believes no one can judge it and often resists arrest

incapacitated opponents

attacking an incapacitated opponent will change a creature's alignment to true

indentured servant

any creature that is not free is an indentured servant

a creature's freedom can be taken away because of debts, crimes, or capture in war

by divine law sentient creatures cannot be born into indentured servitude

criminal slaves must work off their debt with the fine for their crimes being the debt owed

enemies in war must work off three years of their current lifestyle or seven years of their current lifestyle if they were an enemy combatant

an enemy combatant is anyone that has not had a long rest since fighting so it is common to negotiate a surrender for sometime after a long rest

indentured servants must be paid their prevailing wages with which they can pay their lifestyle costs, tithes and offerings

what the indentured servant returns to its master is used to pay off its debt

it is not unknown for some indentured servants to die before that time or to just never pay their debt off

indentured servants that refuse or shirk work can be paid less or have their pay withheld all together

lawful indentured servants will not try to escape or shirk their duties as long as they are treated well

true indentured servants will not try to escape from their duties as long as they are treated well

larceny

is the taking of another sentient creature's property with the intent of permanently depriving the owner of that property

it is assumed that the property was borrowed if no one is there to ask unless or until other mitigating factors arise such as refusing to return the property when asked, trying to sell the property, or allowing the property to be stolen, lost, or destroyed

taking another creature's property is not larceny if the creature gives its consent

will change a creature's alignment to chaotic

marriage

can be between two or more creatures but all creature's involved must give their consent to enter the marriage with every other creature involved

murder and manslaughter

the alignment changes are under coercion

murder requires the creature pay seven years of the victim's lifestyle

manslaughter requires the creature to pay three years of the victim's lifestyle

unintentional manslaughter requires the creature to pay one year of the victim's lifestyle

needy

is defined as any sapient creature lacking anything that would cause suffering

most notably food, or water, and shelter in hostile environments

this may also include the need for various cures and restoratives as well depending on the circumstances

a creature in harm's way is considered needy

a good creature not helping the needy changes its alignment to true

a lawful creature not helping the needy changes its alignment to neutral

none of the above apply to the needy that refuses the help

offerings

on temple day each week good creatures must pay two day's lifestyle to their temple and neutral creatures must pay one day's lifestyle

failure to do so at your first opportunity changes your alignment

offerings go to help the needy

needy good creatures can always get food at a good temple appropriate to their lifestyle when possible for one week plus one week per rank

needy good and neutral characters can always get food at a neutral temple appropriate to their lifestyle when possible for one day plus one day per rank

good creatures pay the listed costs for spells at good temples

good and neutral creatures pay two times the listed costs for spells at neutral temples

all creatures pay three times the listed costs for spells at evil temples

parley

is often requested verbally or with a white flag

refusing to parley will change a lawful creature’s alignment to true

a parley that is used to gain an advantage over an opponent will change a lawful or true creature's alignment to chaotic

such things as rearranging the positions of the combatants, casting spells on the combatants and so on count as trying to use the parley to gain an advantage, such actions automatically end the parley

a parley is commonly refused verbally or by shooting close to the one requesting the parley but not actually at it until its next turn unless the creature is obviously using the request to gain some advantage for itself or its side then shooting at it is common and usually happens on the second attempt to call a parley in the same fight

personal property

is the possessions a creature personally owns and takes care of

a boat, a herd, or a steading is personal property if you personally take care of it with no more than help from its family

yes, adoption is often used to grab and control as much as possible

mounts and personal vehicles as well as the arms, armor, magical foci, and other magical items you regularly use on an adventure are personal property

taking another creature's property that is not personal changes your alignment to neutral

taking another creature's personal property changes your alignment to evil

prevailing wages

are what a particular job pays

a standard workday is ten hours

to work twelve hours costs one-third more

to work fourteen hours costs two-thirds more

to work sixteen hours costs twice as much

requiring a worker to work more than fourteen hours changes a good employer's alignment to neutral

requiring a worker to work more than sixteen hours changes any employer's alignment to evil

creatures that don't pay prevailing wages change their alignment to chaotic

ranged attacks

against targets while outside of the range of their prepared ranged attacks changes your alignment to true

a creature that is close enough to move and attack you is never considered out of range

fleeing creatures that cannot see you have no ranged attacks

resisting arrest

changes the creature's alignment to chaotic as does assisting anyone else in resisting arrest

sapient

any creature that can understand a language is considered sapient

sexual assault

is any sexual contact without consent

lawful creatures must be married to each other to give consent for sex

self-defense

is a lawful reason for causing harm or even killing

self defense includes the defense of self or others that qualify for the self-defense claim

attacking first is not self defense unless the opponent refused an opportunity to surrender

shunning

lawful, true, good, and neutral creatures can have their alignment changed because of the actions of their party

one way to prevent this is to shun the offending party members

from the time of the shunning on the two creatures are no longer allies and all abilities, effects, or spells are cast on the other as if they are not allies until the offending creature makes restitution

treating the shunned creature as an ally changes the creature's alignment

stealth

using stealth and hiding used against a sapient creature changes a lawful creature's alignment to true

stealth and hiding used to infiltrate, ambush, or gain an advantage against an opponent changes a creature's alignment to chaotic

this also applies to invisibility, and illusions

surrendering opponents

attacking a surrendering opponent will change your alignment to chaotic

this also applies if you are part of a group that attacks surrendering opponents

attacking a surrendering opponent is never considered self-defense no matter what happened before the creature tried to surrender

temple trials

everyone is allowed a temple trial

the temple chosen is determined by the alignment of the litigants

in mixed alignment lawsuits the following order is followed: lawful over true over chaotic while simultaneously respecting good over neutral over evil

this can mean a case falls in to a temple court that is not either of the litigants alignments

court costs are paid by the losing litigant which includes a detect evil and good spell as well as any other spells the judge decides are necessary

court costs don't include arbiters fees unless so ordered

truthfulness

lawful creatures must tell the truth, the whole truth, and nothing but the truth or their alignment changes to true

true creatures don't have to tell the truth, the whole truth, and nothing but the truth, but if they actually lie their alignment changes to chaotic

chaotic creatures can lie like rugs

tithes

on temple day each week lawful creatures must pay two day's lifestyle to their temple and true creatures must pay one day's lifestyle

failure to do so at your first opportunity will change your alignment

tithes support the temple and its staff as well as lodging for the faithful

lawful temples always provide housing to the best of their ability for one week plus one week per rank to the needy

true temples always provide housing to the best of their ability for one day plus one day per rank to the needy

lawful creatures pay 1cp + 1cp per spell level for spells (plus the cost of any expendable components) at lawful temples

lawful and neutral creatures pay 1sp + 1sp per spell level for spells (plus twice the cost of any expendable materials) at neutral temples

all creatures pay 1gp + 1gp per spell level per spell for spells (plus thrice the costs of any expendable materials) at chaotic temples

torture

is covered under coercion

unconscious opponents

are treated as if they surrendered

attacking an unconscious opponent will change a creature's alignment to evil

using poison

will change a lawful or true creature’s alignment to chaotic, this does not apply to a creature with a racial poison damage ability when they use that ability

this also applies to the use of biological weapons

creatures and their alignments

celestials

celestials in this world represent the lawful alignment

this is a big change, you cannot count on celestials being good you can just count on them being lawful

elementals

elementals in this world represent the true alignment with a few exceptions

fire has a definite lawful neutral connection and so is always lawful neutral

air has a definite true good connection and so is always true good

water has a definite chaotic neutral connection and is always chaotic neutral

earth has a definite true evil connection and is always true evil

fey

fey in this world represent the chaotic alignment

mirthful fey are good

fuming fey are neutral

tricksey fey are evil

aberration

aberrations in this world represent the good alignment

aberrations are hated as much in this world as they are in all the others but for vastly different reasons, no one likes a mind reading goodie two-shoes

fiends

fiends in this world represent the true alignment

devils yugoloth are true lawful

demons are true neutral

yugoloths are chaotic neutral

giants

giants in this world represent the true alignment with a few exceptions

cloud giants has a definite true good connection and so is always true good

fire giants has a definite lawful neutral connection and so is always lawful neutral

frost giants has a definite chaotic good connection and so is always chaotic good

hill giants has a definite true evil connection and so is always true evil

stone giants has a definite true neutral connection and so is always true neutral

storm giants has a definite chaotic neutral connection and so is always chaotic neutral

dragon

the dragon in this world represent the conflict between the lawful and chaotic alignments

dragon males are lawful and can never take an action that would change their alignment to true or chaotic

dragon females are chaotic and can never take an action that would change their alignment to lawful or true

beast

beast in this world represent the unaligned beast alignment

beasts go to the beastlands when they die

sapient beasts can go to their choice of the beastlands or the outer plane of their alignment

construct

the construct in this world represent the unaligned construct alignment

construct go to mechanus when they die

sapient beasts can go to their choice of the mechanus or the outer plane of their alignment

humanoid

the humanoid in this world represent general adaptability except in extenuating circumstances

monstrosity

the monstrosity in this world represent the evil alignment

monstrosity go to deastlands when they die

sapient monstrosity can go to their choice of the beastlands or the outer plane of their alignment

ooze

the ooze in this world represent the unaligned ooze alignment

ooze go to the beastlands when they die

sapient ooze can go to their choice of the beastlands or the outer plane of their alignment

plant

the plant in this world represent the unaligned plant alignment

plants go to the beastlands when they die

sapient plants can go to their choice of the beastlands or the outer plane of their alignment

undead

the undead in this world represent the evil alignment

all sapient undead are evil and they can do nothing to change that short of ending the undead state