magic items a-z

a

+spell level

no class limitations +1

3 day recharge -1

7 day recharge -2

requires attunement -1

expended consumable the is not expended +1

doesn't require concentration on a spell that normally does +1

scroll equivalent but doesn't requires one hand +1

scroll equivalent but requires two hands -1

armor

potion

targets the user

expendable is part of cost

not limited by class

consumable

ring

usually limited by class

3 uses

rod

limited by class

15 uses

scroll

limited by class

expendable is part of cost

consumable

staff

limited by class

31 uses

wand

limited by class

7 uses

weapon

wonderous item

common minor magic items

40gp for items

4sp for consumable

armor of gleaming

40gp plus the cost of the armor

candle of the deep

4sp

charlatan's die

40gp

spell scroll (cantrip)

4gp plus the cost of any expendable components

clockwork amulet

40gp plus the cost of the amulet

clothes of mending

40gp plus the price of the clothes (per item)

dark shard amulet

40gp plus the cost of the amulet

dread helm

40gp plus the cost of the helm

ear horn of hearing

40gp plus the cost of the horn

enduring spellbook

40gp plus the cost of the spellbook

hat of vermin

40gp plus the price of the hat

hat of wizardry

40gp plus the price of the hat

hewdrd's handy spice pouch

40gp

horn of silent alarm

40gp plus the price of the horn

instrument of illusions

40gp plus the cost of the instrument

moon-touched sword

40gp plus the price of the weapon

orb of direction

40gp plus the price of the orb

orb of time

40gp plus the price of the orb

perfume of bewitching

40gp

pipe of smoke monsters

40gp plus the price of the pipe smoke

rope of mending

40gp plus the price of the rope

ruby of the war mage

40gp plus the price of the ruby

shield of expression

40gp plus the price of the shield

staff of adornment

40gp plus the cost of the staff

staff of birdcalls

40gp plus the cost of the staff

staff of flowers

40gp plus the cost of the staff

wand of conducting

40gp plus the cost of the wand

wand of pyrotechnics

40gp plus the cost of the wand

silvered weapon

40gp plus the price of the weapon

common minor magic items

explanation

scroll (cantrip)

common major magic items

100gp for items

1gp for consumable

armor of vulnerability

100gp plus the price of the armor

baba yaga's dancing broom

100gp

bead of nourishment

1gp

bead of refreshment

1gp

boots of false tracks

100gp plus the price of the boots

cast-off armor

100gp plus the price of the armor

cloak of many fashions

400gp plus the cost of the cloak

lock of trickery

100gp plus the cost of the lock

javelin of lightning

100gp plus the cost of the javelin

mystery key

2gp

pole of angling

100gp plus the price of the gear

pole of collapsing

100gp plus the price of the pole

potion of climbing

1gp

potion of comprehension

1gp

potion of healing

1gp

prosthetic limb

100gp plus the cost of the prosthetic limb

quaal's feather token (tree)

1gp

spell scroll (1st level)

1gp

sylvan talon

100gp plus the price of the weapon

talking doll

100gp plus the cost of the doll

tankard of sobriety

100gp plus the cost of the tankard

veterans cane

100gp plus the cost of the longsword and the cane

ersatz eye

100gp plus the cost of gem

common major magic items

explanation

spell scroll (1st)

potion of healing

uncommon minor magic items

400gp for items

4gp for consumable

alchemy jug

400gp plus the price of the jug

ammunition +1

400gp and the cost of the ammunition

per standard amount of ammunition sold

bag of holding

400gp plus the price of the bag

decanter of endless water

400gp plus the cost of the decenter

dust of disappearance

4gp

dust of dryness

4gp per pinch

dust of sneezing and choking

4gp per pinch

enspelled armor (cantrip)

400gp plus the price of the armor

enspelled staff (cantrip)

400gp plus the price of the staff

enspelled weapon (cantrip)

400gp plus the price of the weapon

elixir of health

4gp

eyes of minute seeing

400gp plus the cost of the crystal

helm of comprehending languages

400gp plus the cost of the helm

instrument of the bards (doss lute)

400gp plus the cost of the instrument

keoghtom's ointment

4gp a dose

mariner's armor

400gp plus the cost of the armor

mithral armor

400gp plus the cost of the armor

nature's mantle

400gp plus the cost of the cloak

periapt of health

400gp plus the cost of the periapt

philter of love

4gp

potion of diminution

4gp

potion of invisibility

4gp

potion of growth

4gp

potion of poison

4gp

potion of resistance

4gp

potion of water breathing

4gp

potion of pugilism

20gp

quaal's feather token (anchor)

4gp

ring of swimming

400gp plus the cost of the ring

robe of useful items

400gp plus the cost of the robe

a patch can be made for 4gp plus the price of the item

rope of climbing

400gp plus the cost of the rope

saddle of the cavalier

400gp plus the cost of the saddle

sending stones

400gp plus the cost of the stones

spell scroll (2nd level)

4gp plus the cost of any extendable components

staff of the adder

400gp plus the cost of the staff

sylvan talon

400gp plus the price of the weapon

wand of magic detection

400gp plus the cost of the wand

wand of secrets

400gp plus the cost of the wand

wand of enemy detection

400gp plus the cost of the wand

uncommon minor magic items

explanation

spell scroll (2nd)

bag of holding

+1 ammunition

uncommon major magic items

1,000gp for items

10gp for consumable

adamantine armor

1,000gp plus the cost of the armor

bag of tricks

1,000gp plus the cost of the bag

boots of elvenkind

1,000gp plus the cost of the boots

boots of speed

1,000gp plus the price of the boots

boots of striding and springing

1,000gp plus the cost of the boots

boots of the winterlands

1,000gp plus the cost of the boots

bracers of archery

1,000gp plus the cost of the bracers

brooch of shielding

1,000gp plus the cost of the brooch

cauldron of rebirth

1,600gp plus the cost of the cauldron

cloak of elvenkind

1,000gp plus the cost of the cloak

cloak of protection

1,000gp plus the cost of the cloak

driftglobe

1,000gp plus the cost of the globe

enspelled armor (1st level)

1,000gp plus the cost of the armor

enspelled staff (1st level)

1,000gp plus the cost of the staff

enspelled weapon (1st level)

1,000gp plus the cost of the staff

ever smoking bottle

1,000gp plus the cost of the bottle

eyes of charming

1,000gp plus the cost of the crystal

goggles of night

1,000gp plus the cost of the crystal

eyes of the eagle

1,000gp plus the cost of the crystal

figurine of wondrous power (silver raven)

1,000gp plus the cost of the silver raven

gem of brightness

500gp plus the cost of the gem

gloves of missile snaring

1,000gp plus the cost of the gloves

gloves of swimming and climbing

1,000gp plus the cost of the gloves

gloves of thievery

1,000gp plus the cost of the gloves

hag eye

1,000gp plus the cost of the pendent

not normally available

helm of telepathy

1,000gp plus the cost of the plus the cost of the helm

horseshoes of speed

1,000gp plus the price of the horseshoes

immovable rod

1,000gp plus the cost of the rod

lantern of revealing

1,000gp plus the cost of the lantern

instrument of the bards (mac-fuirmidh cittern)

1,000gp plus the cost of the instrument

medallion of thoughts

1,000gp plus the cost of the medallion

pearl of power

1,000gp plus the cost of the pearl

periapt of wound closure

1,000gp plus the cost of the periapt

pipes of the sewers

1,000gp plus the cost of the pipes

potion of animal friendship

10gp

potion of clairvoyance

10gp

potion of fire breath

10gp

potion of flying

10gp

potion of healing (greater)

10gp

potion of heroism

10gp

potion of mind reading

10gp

potion of speed

10gp

potion of vitality

10gp

quaal's feather token (fan)

10gp

quiver of ehlonna

1,000gp plus the cost of the quiver

ring of feather falling

10,000gp plus the cost of the ring

ring of the ram

10,000gp plus the cost of the ring

ring of resistance

10,000gp plus the cost of the ring

ring of x-ray vision

10,000gp plus the cost of the ring

rod of the pact keeper +1

1,000gp plus the cost of the rod

rope of entanglement

10,000gp plus the cost of the rope

sentinel shield

1,000gp plus the cost of the rod

shield +1

1,000gp plus the cost of the rod

spell scroll (3rd level)

10gp

staff of the python

10,000gp plus the cost of the staff

stone of good luck

10,000gp plus the cost of the stone

sword of vengeance

10,000gp plus the cost of the weapon

wand of of the war mage +1

10,000gp plus the cost of the wand

weapon +1

10,000gp plus the cost of the weapon

wraps of power +1

10,000gp plus the cost of the wraps

uncommon major magic items

explanation

spell scroll (3rd)

focus +1

potion of healing (greater)

quiver of ehlonna

shield +1

weapon +1

+1 to ability cheeks and saving throws

scroll equivalent with no class limitations +1

scroll equivalent with 3+ or more uses +1

scroll equivalent with 7+ or more uses +2

scroll equivalent with 15+ or unlimited uses +3

doesn't require attunement +1

doesn't require concentration on a spell that normally does +1

rare minor magic items

4,000gp for items

40gp for consumable

ammunition +2

4,000gp and the cost of the ammunition

per standard amount of ammunition sold

amulet of health

4,000gp plus the price of the amulet

armor of resistance

4,000gp plus the cost of the armor

berserker axe

4,000gp plus the cost of the weapon

generally sales for less

chime of opening

400gp

cloak of the bat

4,000gp plus the price of the cloak

cloak of protection

4,000gp plus the price of the cloak

dagger of venom

4,000gp plus the price of the dagger

enspelled armor (2nd level)

4,000gp plus the cost of the armor

enspelled staff (2nd level)

4,000gp plus the cost of the staff

enspelled weapon (2nd level)

4,000gp plus the cost of the weapon

figurine of wondrous power (ebony fly)

4,000gp plus the cost of the ebony fly

figurine of wondrous power (onyx dog)

4,000gp plus the cost of the onyx dog

folding boat

4,000gp plus the price of the two boats

gauntlets of ogre power

4,000gp plus the cost of the gauntlets

hat of disguise

4,000gp plus the cost of the hat

headband of intellect

4,000gp plus the cost of the headband

heward's handy haversack

4,000gp plus the price of the backpack

instrument of the bards (fochlucan bandore)

4,000gp plus the price of the instrument

oil of etherealness

40gp

portable hole

4,000gp

potion of gaseous form

40gp

potion of giant strength (hill)

40gp

potion of invulnerability

40gp

potion of grater invisibility

40gp

quaal's feather token (whip)

40gp

shield of missile attraction

4,000gp plus the cost of the shield

scroll of protection

40gp

spell scroll (4th level)

40gp

staff of withering

4,000gp plus the cost of the staff

potion of vitality

40gp

weapon of warning

4,000gp plus the cost of the weapon

wand of fear

4,000gp plus the cost of the wand

wind fan

6,400gp plus the cost of the fan

rare minor magic items

explanation

spell scroll (4th)

+1AC and +1 Saving Throws (ring)

ammunition +2

heward's handy haversack

portable hole

scroll equivalent with no class limitations +1

scroll equivalent with 3+ or more uses +1

scroll equivalent with 7+ or more uses +2

scroll equivalent with 15+ or unlimited uses +3

doesn't require attunement +1

doesn't require concentration on a spell that normally does +1

rare major magic items

10,000gp for items

100gp for consumable

amulet of proof against detection and location

`10,000gp plus the cost of the amulet

armor, +1

10,000gp plus the price of the armor

belt of dwarvenkind

10,000gp plus the price of the belt

belt of giant strength (hill)

10,000gp plus the price of the belt

bracers of defense

10,000gp plus the cost of the bracers

circlet of blasting

10,000gp plus the cost of the circlet

cloak of invisibility

10,000gp plus the cost of the cloak

cloak of displacement

10,000gp plus the price of the cloak

cube of force

10,0000gp

daern's instant fortress

10,000gp plus the price of the fortress

demon armor

10,000gp plus the price of the armor

dimensional shackles

10,000gp plus the price of the shackles

elven chain

10,000gp plus the price of the armor

enspelled armor (3rd level)

10,000gp plus the cost of the armor

enspelled staff (3rd level)

10,000gp plus the cost of the staff

enspelled weapon (3rd level)

10,000gp plus the cost of the weapon

figurine of wondrous power (ivory goats)

10,000gp plus the price of the ivory goats

figurine of wondrous power (serpentine owl)

10,000gp plus the price of the serpentine owl

flame tongue

10,000gp plus the price of the weapon

frost brand

10,000gp plus the price of the weapon

giant slayer

10,000gp plus the price of the weapon

horn of valhalla (silver)

10,000gp plus the price of the horn

instrument of the bards (canaith mandolin)

10,000gp plus the price of the instrument

ioun stone (awareness)

10,000gp plus the price of the stone

ioun stone (protection)

10,000gp plus the price of the stone

ioun stone (reserve)

10,000gp plus the price of the stone

ioun stone (sustenance)

10,000gp plus the price of the stone

iron bands of bilarro

10,000gp

mace of disruption

10,000gp plus the price of the weapon

mace of smiting

10,000gp plus the price of the weapon

mace of terror

10,000gp plus the price of the weapon

mantle of spell resistance

10,000gp plus the price of the mantle

medallion of thoughts

10,000gp plus the cost of the medallion

necklace of fireballs

10,000gp plus the cost of the necklace

additional fireballs can be bought for 100gp each

you cannot own more fireballs than the necklace can hold

oil of slipperiness

100gp

periapt of proof against poison

10,000gp plus the price of the periapt

potion of giant strength (frost)

100gp

potion of healing (superior)

100gp

pot of awakening

100gp plus the cost of the pot

quaal's feather token (swan boat)

100gp

ring of animal influence

10,000gp plus the cost of the ring

ring of evasion

10,000gp plus the cost of the ring

ring of jumping

10,000gp plus the cost of the ring

ring of warmth

10,000gp plus the cost of the ring

rod of rulership

10,000gp plus the cost of the rod

rod of the pact keeper +2

10,000gp plus the cost of the rod

shield +2

10,000gp plus the cost of the shield

spell scroll (5th level)

1,000gp

spirit board

10,000gp plus the cost of the board

sword of life stealing

10,000gp plus the cost of the weapon

sword of wounding

10,000gp plus the cost of the weapon

tentacle rod

10,000gp plus the cost of the weapon

vicious weapon

10,000gp plus the cost of the weapon

trident of fish command

10,000gp plus the cost of the weapon

quaal's feather token (swan boat)

wand of magic missiles

10,000gp plus the cost of the wand

winged boots

10,000gp plus the cost of the boots

wand of fireballs

10,000gp plus the cost of the wand

wand of lightning bolts

10,000gp plus the cost of the wand

wand of paralysis

10,000gp plus the cost of the wand

wand of the war mage +2

10,000gp plus the cost of the wand

weapon +2

10,000gp plus the cost of the weapon

wraps of power +2

10,000gp plus the cost of the wings

rare major magic items

explanation

spell scroll (5rd)

armor +1

potion of healing (superior)

focus +2

shield +2

elemental weapons

slayer weapons

scroll equivalent with no class limitations +1

scroll equivalent with 3+ or more uses +1

scroll equivalent with 7+ or more uses +2

scroll equivalent with 15+ or unlimited uses +3

doesn't require attunement +1

expended consumable the is not +1

doesn't require concentration on a spell that normally does +1

scroll equivalent but doesn't requires one hand +1

scroll equivalent but requires two hands -1

very rare minor magic items

40,000gp for items

400gp for consumable

ammunition +3

40,000gp and the cost of the ammunition

per standard amount of ammunition sold

ammunition of slaying

400gp and the cost of the ammunition

per single piece of ammunition sold

arrow-catching shield

40,000gp plus the price of the shield

bag of devouring

40,000gp and the cost of the bag

belt of giant strength (frost)

40,000gp plus the price of the belt

boots of levitation

40,000 plus the cost of the boots

cape of the mountebank

40,000gp plus the cost of the cape

dancing sword

40,000gp plus the price of the weapon

dragon scale mail

40,000gp plus the price of the armor

enspelled armor (4th level)

40,000gp plus the price of the armor

enspelled staff (4th level)

40,000gp plus the price of the staff

enspelled weapon (4th level)

40,000gp plus the price of the weapon

elemental gem

400gp plus the cost of the gem (minimum 100gp)

figurine of wondrous power (bronze griffon)

102,400gp plus the price of the bronze griffon

figurine of wondrous power (golden lions)

102,400gp plus the price of the golden lions

glamoured studded leather

40,000gp plus the price of the armor

horn of blasting

40,000gp plus the price of the horn

horn of valhalla (brass)

40,000gp and the cost of the horn

horseshoes of a zephyr

40,000gp and the cost of the horseshoes

manual of bodily health

40,000gp plus the cost of the manual

manual of gainful exercise

40,000gp plus the cost of the manual

manual of quickness of action

40,000gp plus the cost of the manual

instrument of the bards (cli lyre)

40,000gp and the cost of the instrument

ioun stone (agility)

40,000gp and the cost of the ioun stone

ioun stone (fortitude)

40,000gp and the cost of the ioun stone

ioun stone (strength)

40,000gp and the cost of the ioun stone

necklace of prayer beads

40,000gp plus the price of the necklace

bless beads cost 1gp

cure wounds 4gp

shining smite costs 4gp

greater restoration costs 100gp

guardian of faith costs 4gp

wind walk costs 400gp

nine lives stealer

40,000gp plus the price of the weapon

pipes of haunting

40,000gp plus the cost of the instrument

potion of giant strength (fire)

400gp

potion of longevity

400gp

quaal's feather token (bird)

400gp

ring of protection

40,000gp plus the cost of the ring

ring of free action

40,000gp plus the cost of the ring

ring of spell storing

10,000gp plus the cost of the ring

ring of water walking

40,000gp plus the cost of the ring

slippers of spider climbing

40,000gp plus the cost of the slippers

staff of charming

102,400gp plus the cost of the staff

staff of swarming insects

102,400gp plus the cost of the staff

staff of the woodlands

102,400gp plus the cost of the staff

spell scroll (6th level)

400gp

sun blade

40,000gp plus the cost of the weapon

wand of web

40,000gp plus the cost of the wand

wings of flying

40,000gp plus the cost of the cloak

very rare minor magic items

explanation

spell scroll (6rd)

ammunition +3

scroll equivalent with no class limitations +1

scroll equivalent with 3+ or more uses +1

scroll equivalent with 7+ or more uses +2

scroll equivalent with 15+ or unlimited uses +3

doesn't require attunement +1

expended consumable the is not +1

doesn't require concentration on a spell that normally does +1

scroll equivalent but doesn't requires one hand +1

scroll equivalent but requires two hands -1

major very rare magic items

1,638,400gp base for items

16,384gp base for consumable items

wand of polymorph

1,638,400gp plus the price of the wand

wand of of the war mage +3

1,638,400gp plus the price of the wand

weapon +3

1,638,400gp plus the price of the weapon

wraps of power +3

1,638,400gp plus the price of the wraps

very rare major magic items

100,000gp for items

1,000gp for consumable

animated shield

100,000gp plus the cost of the shield

armor +2

100,000gp plus the cost of the armor

belt of giant strength (fire)

100,000gp plus the price of the belt

broom of flying

100,000gp plus the cost of the broom

cap of water breathing

100,000gp plus the price of the cap

carpet of flying

100,000gp plus the price of the carpet

cloak of arachnida

100,000gp plus the price of the cloak

cloak of the manta ray

100,000gp plus the cost of the cloak

deck of illusions

100,000gp per card plus the cost of the deck

dwarven plate

100,000gp plus the price of the armor

enspelled armor (5th level)

100,000gp plus the price of the armor

enspelled staff (5th level)

100,000gp plus the price of the staff

enspelled weapon (5th level)

100,000gp plus the price of the weapon

figurine of wonderous power (obsidian steed)

100,000gp and the cost of the obsidian steed

figurine of wondrous power (marble elephant)

100,000gp and the cost of the marble elephant

gem of seeing

100,000gp plus the price of the gem

horn of valhalla (bronze)

100,000gp and the cost of the horn

instrument of the bards (anstruth harp)

100,000gp and the cost of the instrument

ioun stone (insight)

100,000gp and the cost of the ioun stone

ioun stone (intellect)

100,000gp and the cost of the ioun stone

ioun stone (leadership)

100,000gp and the cost of the ioun stone

manual of golems

65,000gp for clay golem

50,000gp for flesh golem

100,000gp for iron golem

80,000gp for stone golem

nolzur's marvelous pigments

100,000gp and the cost of the bot and the brush

1,000gp per pot

oathbow

100,000gp plus the price of the weapon

potion of giant strength (cloud)

1,000gp

potion of healing (supreme)

1,000gp

robe of scintillating colors

1,000gp plus the price of the robe

ring of regeneration

100,0000gp plus the price of the ring

ring of shooting stars

100,000gp plus the price of the ring

ring of telekinesis

100,000gp plus the price of the ring

rod of alertness

100,000gp plus the price of the rod

rod of security

100,000gp plus the price of the rod

rod of the pact keeper +3

100,o00gp plus the price of the rod

scimitar of speed

100,000gp plus the price of the weapon

scroll (7th level)

100,000gp plus the cost of any consumable materials

shield +3

100,000gp plus the price of the shield

spellguard shield

100,000gp plus the price of the shield

staff of fire

100,000gp plus the price of the staff

staff of frost

100,000gp plus the price of the staff

staff of power

100,000gp plus the price of the staff

staff of striking

100,000gp plus the price of the staff

staff of thunder and lightning

100,000gp plus the price of the staff

sword of sharpness

100,000gp plus the price of the weapon

tomb of clear thought

100,000gp plus the price of the tomb

tomb of leadership and influence

100,000gp plus the price of the tomb

tomb of understanding

100,000gp plus the price of the tomb

wand of wonder

100,000gp plus the cost of the wand

very rare major magic items

explanation

spell scroll (7rd)

you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you

spell equivalent +spell level

no class limitations +1

3 day recharge -1

7 day recharge -2

requires attunement -1

expended consumable the is not expended +1

doesn't require concentration on a spell that normally does +1

scroll equivalent but doesn't requires one hand +1

scroll equivalent but requires two hands -1

scroll

limited by class

expendable is part of cost

potion

targets the user

expendable is part of cost

not limited by class

ring

usually limited by class

3 uses

rod

limited by class

15 uses

staff

limited by class

31 uses

wand

limited by class

7 uses

minor legendary

apparatus of kwalish

crystal ball of true seeing

deck of many things (22 cards)

defender

enspelled armor (8th level)

enspelled staff (8th level)

enspelled weapon (8th level)

horn of valhalla (iron)

instrument of the bards (ollamh harp)

ioun stone (greater absorption)

ioun stone (mastery)

plate armor of etherealness

ring of elemental command

robe of the archmagi

rod of resurrection

scarab of protection

talisman of pure good

talisman of ultimate evil

well of worlds

minor legendary magic items

6,553,600gp base for items

65,536gp base for consumable items

belt of giant strength (cloud)

6,553,600gp plus the price of the belt

horn of valhalla (iron)

6,553,600gp plus the price of the belt

potion of giant strength (storm)

65,536gp

sovereign glue

65,536gp per ounce

scroll (8th level)

65,536gp plus the cost of any consumable materials

universal solvent

65,536gp per ounce

legendary minor magic items

400,000gp for items

4,000gp for consumable

bead of force

4,000gp per bead

bowl of commanding water elementals

400,000gp plus the cost of the bowl

brazier of controlling fire elementals

400,000gp plus the cost of the brazier

censer of controlling air elementals

400,000gp plus the cost of the censer

cube of summoning

400,000gp plus the cost of the cube

enspelled armor (6th level)

400,000gp and the cost of the armor

enspelled staff (6th level)

400,000gp and the cost of the staff

enspelled weapon (6th level)

400,000gp and the cost of the weapon

dwarven thrower

400,000gp plus the price of the weapon

manual of bodily health

400,000gp and the cost of the manual

manual of gainful exercise

400,000gp and the cost of the manual

manual of quickness of action

400,000gp and the cost of the manual

ring of water walking

400,000gp plus the cost of the ring

staff of healing

400,000gp plus the cost of the staff

stone of controlling earth elementals

400,000gp plus the cost of the stone

wand of binding

400,000gp plus the cost of the wand

legendary minor magic items

explanation

spell scroll (8rd)

major legendary

armor +3

armor of invulnerability

deck of many things (13 cards)

efreeti chain

enspelled armor (9th level)

enspelled staff (9th level)

enspelled weapon (9th level)

hat of many spells

holy avenger

ioun stone (greater absorption)

luck blade

ring of djinni summoning

ring of invisibility

ring of spell turning

ring of three wishes

rod of lordly might

scroll (9th level)

sphere of annihilation

staff of the magi

sword of answering

talisman of pure good

talisman of ultimate evil

thunderous club (major)

tomb of the stilled tongue

universal solvent

vorpal weapon

major legendary items

Apparatus of KwalishWondrous itemNoArmor of invulnerabilityArmorYesArmor, +3ArmorNoBelt of cloud giant strengthWondrous itemYesBelt of storm giant strengthWondrous itemYesCloak of invisibilityWondrous itemYesCrystal ball (legendary)Wondrous itemYesCubic gateWondrous itemNoDeck of many thingsWondrous itemNoDefenderWeaponYesEfreeti chainArmorYesHammer of thunderboltsWeaponYes (Giant’s Bane)Holy avengerWeaponYes (paladin)Horn of Valhalla (iron)Wondrous itemNoInstrument of the bards (Ollamh harp)Wondrous itemYes (bard)Ioun stone (greater absorption)Wondrous itemYesIoun stone (mastery)Wondrous itemYesIoun stone (regeneration)Wondrous itemYesIron flaskWondrous itemNoLuck bladeWeaponYesPlate armor of etherealnessArmorYesRing of air elemental commandRingYesRing of djinni summoningRingYesRing of earth elemental commandRingYesRing of fire elemental commandRingYesRing of invisibilityRingYesRing of spell turningRingYesRing of three wishesRingNoRing of water elemental commandRingYesRobe of the archmagiWondrous itemYes (sorcerer, warlock, or wizard)Rod of lordly mightRodYesRod of resurrectionRodYes (cleric, druid, or paladin)Scarab of protectionWondrous itemYesSphere of annihilationWondrous itemNoStaff of the magiStaffYes (sorcerer, warlock, or wizard)Sword of answeringWeaponYes (creature of same alignment as sword)Talisman of pure goodWondrous itemYes (creature of good alignment)Talisman of the sphereWondrous itemYesTalisman of ultimate evilWondrous itemYes (creature of evil alignment)Tome of the stilled tongueWondrous itemYes (wizard)Vorpal swordWeaponYesWell of many worlds

major legendary magic items

26,214,400gp base for items

262,144gp base for consumable items

belt of giant strength (storm)

26,214,400gp plus the price of the belt

ioun stone (absorption)

1,638,400gp and the cost of the ioun stone

legendary major magic items

1,000,000gp for items

10,000gp for consumable

amulet of the planes

1,000,000gp plus the cost of the amulet

bag of beans

10,000gp per bean

crystal ball

1,000,000gp plus the price of the crystal ball

efreeti bottle

10,000gp plus the price of the bottle and the efreeti

enspelled armor (7th level)

1,00,000gp plus the price of the armor

enspelled staff (7th level)

1,00,000gp plus the price of the staff

enspelled weapon (7th level)

1,00,000gp plus the price of the weapon

helm of teleportation

1,000,000gp

necklace of adaption

1,000,000gp plus the cost of the necklace

ring of mind shielding

1,000,000gp plus the cost of the ring

robe of eyes

1,000,000gp plus the cost of the robe

robe of stars

1,000,000gp plus the price of the robe

legendary major magic items

explanation

spell scroll (9rd)

minor artifact magic items

104,851,600gp base for items

1,048,516gp base for consumable items

mirror of life trapping

robe of absorption

artifact minor magic items

4,000,000gp for items

40,000gp for consumable items

oil of sharpness

4,000,000gp

helm of brilliance

4,000,000gp plus the price of the helm

artifact minor magic items

explanation

spell scroll (10th)

armor

varies

enspelled armor

requires attunement

bound into this armor is a spell of level 8 or lower

the spell is determined when the armor is created and must belong to the abjuration or illusion school of magic and not have a material component or one that the spell doesn’t consume or it doesn’t specify a cost for them (wish excluded)

while wearing the armor, you can use the magic action to cast its spell

the spell's saving throw dc and attack bonus is based on the character

this can only be done once and regains the spell daily at dawn

the level of the spell's level also determines the armor’s rarity, as shown in the following table

cantrip common minor

1st level common major

2nd level uncommon minor

3rd level uncommon major

4th level rare minor

5th level rare major

6th level very rare minor

7th level very rare major

8th level legendary minor

9th level legendary major

common minor

shield of expression

while bearing the shield, you can take a bonus action to alter the shield face’s image

if a creature takes a study action to examine the image, the creature can determine that it is an illusion with a successful intelligence (investigation) check against your spell save DC

if a creature discerns the illusion for what it is, the illusion becomes faint to the creature

armor of cleanliness

while bearing the shield, you can take a bonus action to clean it with the prestidigitation spell

common major

cast-off armor

you can doff this armor as a magic action

armor of resistance

while wearing this armor you have resistance to one type of damage while you wear this armor

the type can be acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder

uncommon minor

uncommon major

arrow-catching shield

when an attack roll hits you and it does damage, you can take a reaction to reduce the attack’s total damage against you

the reduction equals 1d12 plus your strength modifier and your level if you are proficient with shields

adamantine (material)

boomerang shield (weapon)

mariner's armor (type?)

while wearing this armor you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with the incapacitated condition, the armor causes you to rise 60 feet per turn toward the surface

mithral armor (material)
mithral is a light, flexible metal

if the armor normally imposes disadvantage on dexterity (stealth) checks or has a strength requirement, the mithral version of the armor doesn't

mithral armor weighs one fifth the normal weight

shield +1

zephyr armor

rare minor

armor +1

armor of weapon resistance

while wearing this armor you have resistance to bludgeoning, piercing, and slashing damage

rare major

animated shield

requires attunement

while holding this shield, you can take a bonus action to cause it to animate

the shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free

the shield remains animate for until you take a bonus action to end this effect, or until you die or have the incapacitated condition, at which point the shield falls to the ground or into your hand if you have one free

shields require the utilize action to don or doff

you gain the armor class benefit of a shield only if you have training with it

fey wrought armor (style)

while wearing this armor you you know sylvan

mizzium armor (material)

while wearing this armor when you are subjected to a magical effect that allows you to make a strength or constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw

molten bronze skin (material)

this magical armor appears as a jug of molten bronze when you use a magic action to say the command word, the bronze adheres and contours to your skin

the armor can be worn under normal clothes, but it doesn’t impede bodily functions

once you put it on, it can’t be removed unless you choose to do so

while wearing the armor, you have resistance to fire damage

the armor also doesn’t impose disadvantage on dexterity (stealth) checks

scorpion armor (material)

shield of missile resistance

while holding this shield you have resistance to damage from ranged attacks made

shield +2

very rare minor

armor +2

very very major

demon armor (style)

while wearing this armor you know Abyssal

the armor’s clawed gauntlets allow your unarmed strikes to deal 1d6 slashing damage instead of the usual bludgeoning damage, and you gain a bonus to the attack and damage rolls equal to the armor's magic bonus if it has one

you can make the unarmed strike as a bonus action

dragon scale mail (material)

while wearing this armor, you have advantage on saving throws against the breath weapons of dragons, and you have resistance to one damage type determined by the kind of dragon that provided the scales

additionally, with concentration you can focus your senses as a magic action to discern the distance and direction to the closest dragon within 30 miles of yourself that is of the same type as the armor

this armor is nonmetallic

dwarven plate (style)

if an effect moves you against your will along the ground, you can take a reaction to reduce the distance you are moved by up to 10 feet

heward's hireling armor (style) extra-dimensional

while wearing this armor, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one

this armor also has six pockets, each of which is an extradimensional space, each pocket can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet, the armor always weighs an additional 10 pounds, regardless of its pockets’ contents, placing an object into one of the armor’s pockets follows the normal rules for interacting with objects, retrieving an item from a pocket of the armor requires you to use an magic action, when you reach into a pocket for a specific item, the item is always magically on top

placing the armor inside an extradimensional space created by a bag of holding, a heward's handy haversack, or a similar item instantly destroys both items and opens a gate to the astral plane, the gate originates where the one item was placed inside the other, the contents of both items any creature within 10 feet of the gate is sucked through it and deposited in a random location on the astral plane, the gate then closes, the gate is one-way only and can’t be reopened

living armor (material)

while wearing this armor you have resistance to the following damage types: necrotic, poison, and psychic

this is a nonmetallic armor

symbiotic nature

the armor can’t be voluntarily removed, if you’re targeted by a spell that ends a curse, your attunement to the armor ends and it detaches from you

the armor requires fresh blood be fed to it, at sunset, you must either feed one of your remaining hit dice to the armor or take 1 level of exhaustion

martyr's shield

when a creature you can see within 5 feet of you takes damage, you can use your reaction to take that damage, instead of the creature taking it, when you do so, the damage type changes to force

shields require the utilize action to don or doff

you gain the armor class benefit of a shield only if you have training with it

shield +3

spellguard shield

while holding this shield, you have advantage on saving throws against spells and other magical effects

spell attack rolls have disadvantage against you

legendary minor

armor +3

armor of etherealness

while you’re wearing this armor, you can take a magic action and use a command word to gain the effect of the etherealness spell

the spell ends immediately if you remove the armor or take a magic action to repeat the command word

this property of the armor can’t be used again until the next sunset

legendary major

armor of invulnerability

while wearing this armor you can take a magic action to give yourself immunity to bludgeoning, piercing, and slashing damage for 10 minutes or until you are no longer wearing the armor

once this property is used, it can’t be used again until the next dawn

efreeti chain (style)

while wearing this armor you have immunity to fire damage, and you know primordial

in addition, you can stand on and move across molten rock as if it were solid ground

elven chain (style)

while wearing this armor you are considered trained with this armor even if you lack training in this armor with

artifact minor

artifact major

eurale's aegis

obsidian fire dragon plate (style)

powered armor (style, material)

shield of the hidden lord

stonebreaker's breastplate

spell equivalent

cantrip common minor

1st level common major

2nd level uncommon minor

3rd level uncommon major

4th level rare minor

5th level rare major

6th level very rare minor

7th level very rare major

8th level legendary minor

9th level legendary major

10th level artifact minor

11th level artifact major

no class limitations +1

3 day recharge -1

7 day recharge -2

requires attunement -1

expended consumable the is not expended +1

doesn't require concentration on a spell that normally does +1

scroll equivalent but doesn't requires one hand +1

scroll equivalent but requires two hands -1

scroll

limited by class

expendable is part of cost

potion

targets the user

expendable is part of cost

not limited by class

ring

usually limited by class

3 uses

rod

limited by class

15 uses

staff

limited by class

31 uses

wand

limited by class

7 uses

survivor - you add the armor's bonus to your death saving throws

elemental - acid, cold, fire, lightning, or thunder

draconic - acid, cold, fire, lightning, or poison

weapon - bludgeoning, piercing, slashing

spiritual - necrotic, or radiant

arcane - force, or psychic

feats

tough

immunity

weapon - bludgeoning, piercing, slashing

material

adamantine

dragon scale

living

mithral

mizzium

molten bronze

obsidian flint

scorpion

style

demon

dwarven

efreeti

elven

fey wrought

gloom wrought

hireling

golem

powered

void walker

zephyr armor

miscellaneous

gleaming

cast off

glamoured

mariner's

shields

animated (dancing)

arrow catching shield

boomerang shield

martyr's shield

sapphire buckler

sentinel shield

shield of expression

shield of missile attraction

shield of the cavalier

shield of the hidden lord

spellguard shield

potion

common minor

common major

uncommon minor

uncommon major

rare minor

rare major

very rare minor

very very rare

legendary minor

legendary minor

artifact minor

artifact major

ring

common minor

common major

uncommon minor

uncommon major

rare minor

rare major

very rare minor

very very rare

legendary minor

legendary minor

artifact minor

artifact major

rod

common minor

common major

uncommon minor

uncommon major

rare minor

rare major

very rare minor

very very rare

legendary minor

legendary minor

artifact minor

artifact major

scroll

common minor

common major

uncommon minor

uncommon major

rare minor

rare major

very rare minor

very very rare

legendary minor

legendary minor

artifact minor

artifact major

weapon

common minor

common major

uncommon minor

ammunition +1

uncommon major

weapon +1

rare minor

ammunition +2

rare major

weapon +2

very rare minor

ammunition +3

very very rare

weapon +3

legendary minor

legendary minor

artifact minor

artifact major

materials

adamantine

crystal

dragon tooth

silver

damage properties

slaying (creature type)

elemental (damage type)

dragon elemental

elemental damage 30 foot radius on a hit

and it deals double damage to objects and structures

If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice).

extra 2d6 damage to any creature it hits

silver

critical effects

turn to stone (medusa)

stunned until the end of its next turn

restrained condition until the start of your next turn

extra damage

live stealing when you attack a creature that has fewer than 100 hit points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body, constructs and undead succeed on the save automatically

when you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Wisdom saving throw in addition to suffering the attack’s normal effects. On a failed save, the creature also suffers the effects of a polymorph spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into.

When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage

oll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain temporary hit points equal to the amount of Necrotic damage taken.

roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 exhaustion level.

roll a 20 on the d20 for the attack roll, you cut off one of the creature’s heads

misc.

vampiric

cleave (blood rage)

advantage vs creature type (blood seeker)

add con bonus to damage and spend hit dice to add to the damage (bloodshed)

blindsight (dagger of blindsight)

dancing (dancing sword)

holy symbol

focus for particular classes

fool's feint - as a bonus action, you can feint, choosing a creature within 5 feet of you as your target, until the end of your next turn, you have advantage on attack rolls against the target

misdirect - when a creature within 60 feet of you targets you with an attack roll, you can use your reaction to require that creature to make a intelligence saving throw against 8 + your intelligence and proficiency bonus, on a failed save, the attack instead targets another creature of your choice that is within the attacker’s reach

tremor sense

languages

luck +1 to saving throws

A creature reduced to 0 hit points by this weapon dies and can’t be raised from the dead except by a deity or by a creature using a true resurrection spell.

Additionally, when you hit a creature with this weapon, you can force the creature to make a DC 15 Constitution saving throw. On a failed save, the creature has the poisoned condition for 1 minute. The poisoned creature takes 2d4 necrotic damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

you can make one attack with it as a bonus action on each of your turns

thrower (automates returns)

When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t need to see it now. If the target isn’t within range or if there is no clear path to it, the dart falls to the ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change direction to fly around corners.

  • Immediately after you use the attack action to attack with the sword, you can enable one creature within 60 feet of you to use its reaction to make one weapon attack.

  • Immediately after you take the dash action, you can enable one creature within 60 feet of you to use its reaction to move up to its speed.

  • Immediately after you take the dodge action, you can enable one creature within 60 feet of you to use its reaction to gain the benefits of the dodge action.

extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour

skill proficiency

bows

cause elemental damage (conflagration)

creates its own ammunition

energy bow

ammunition

leech

enspelled ammunition

hit a target, you can cause the ammunition to ricochet toward a second target within 10 feet of the first, and then make a ranged attack against the second target.

wondrous item

common minor

common major

uncommon minor

uncommon major

rare minor

rare major

very rare minor

very very rare

legendary minor

legendary minor

artifact minor

artifact major

A character attuned to the sword regains the maximum possible number of hit points from expended Hit Dice. However, the attuned character must eat twice as much food each day (a minimum of 2 pounds) to avoid exhaustion