magic items a-z
+spell level
no class limitations +1
3 day recharge -1
7 day recharge -2
requires attunement -1
expended consumable the is not expended +1
doesn't require concentration on a spell that normally does +1
scroll equivalent but doesn't requires one hand +1
scroll equivalent but requires two hands -1
armor
potion
targets the user
expendable is part of cost
not limited by class
consumable
ring
usually limited by class
3 uses
rod
limited by class
15 uses
scroll
limited by class
expendable is part of cost
consumable
staff
limited by class
31 uses
wand
limited by class
7 uses
weapon
wonderous item
common minor magic items
40gp for items
4sp for consumable
armor of gleaming
40gp plus the cost of the armor
candle of the deep
4sp
charlatan's die
40gp
spell scroll (cantrip)
4gp plus the cost of any expendable components
clockwork amulet
40gp plus the cost of the amulet
clothes of mending
40gp plus the price of the clothes (per item)
dark shard amulet
40gp plus the cost of the amulet
dread helm
40gp plus the cost of the helm
ear horn of hearing
40gp plus the cost of the horn
enduring spellbook
40gp plus the cost of the spellbook
hat of vermin
40gp plus the price of the hat
hat of wizardry
40gp plus the price of the hat
hewdrd's handy spice pouch
40gp
horn of silent alarm
40gp plus the price of the horn
instrument of illusions
40gp plus the cost of the instrument
moon-touched sword
40gp plus the price of the weapon
orb of direction
40gp plus the price of the orb
orb of time
40gp plus the price of the orb
perfume of bewitching
40gp
pipe of smoke monsters
40gp plus the price of the pipe smoke
rope of mending
40gp plus the price of the rope
ruby of the war mage
40gp plus the price of the ruby
shield of expression
40gp plus the price of the shield
staff of adornment
40gp plus the cost of the staff
staff of birdcalls
40gp plus the cost of the staff
staff of flowers
40gp plus the cost of the staff
wand of conducting
40gp plus the cost of the wand
wand of pyrotechnics
40gp plus the cost of the wand
silvered weapon
40gp plus the price of the weapon
common minor magic items
explanation
scroll (cantrip)
common major magic items
100gp for items
1gp for consumable
armor of vulnerability
100gp plus the price of the armor
baba yaga's dancing broom
100gp
bead of nourishment
1gp
bead of refreshment
1gp
boots of false tracks
100gp plus the price of the boots
cast-off armor
100gp plus the price of the armor
cloak of many fashions
400gp plus the cost of the cloak
lock of trickery
100gp plus the cost of the lock
javelin of lightning
100gp plus the cost of the javelin
mystery key
2gp
pole of angling
100gp plus the price of the gear
pole of collapsing
100gp plus the price of the pole
potion of climbing
1gp
potion of comprehension
1gp
potion of healing
1gp
prosthetic limb
100gp plus the cost of the prosthetic limb
quaal's feather token (tree)
1gp
spell scroll (1st level)
1gp
sylvan talon
100gp plus the price of the weapon
talking doll
100gp plus the cost of the doll
tankard of sobriety
100gp plus the cost of the tankard
veterans cane
100gp plus the cost of the longsword and the cane
ersatz eye
100gp plus the cost of gem
common major magic items
explanation
spell scroll (1st)
potion of healing
uncommon minor magic items
400gp for items
4gp for consumable
alchemy jug
400gp plus the price of the jug
ammunition +1
400gp and the cost of the ammunition
per standard amount of ammunition sold
bag of holding
400gp plus the price of the bag
decanter of endless water
400gp plus the cost of the decenter
dust of disappearance
4gp
dust of dryness
4gp per pinch
dust of sneezing and choking
4gp per pinch
enspelled armor (cantrip)
400gp plus the price of the armor
enspelled staff (cantrip)
400gp plus the price of the staff
enspelled weapon (cantrip)
400gp plus the price of the weapon
elixir of health
4gp
eyes of minute seeing
400gp plus the cost of the crystal
helm of comprehending languages
400gp plus the cost of the helm
instrument of the bards (doss lute)
400gp plus the cost of the instrument
keoghtom's ointment
4gp a dose
mariner's armor
400gp plus the cost of the armor
mithral armor
400gp plus the cost of the armor
nature's mantle
400gp plus the cost of the cloak
periapt of health
400gp plus the cost of the periapt
philter of love
4gp
potion of diminution
4gp
potion of invisibility
4gp
potion of growth
4gp
potion of poison
4gp
potion of resistance
4gp
potion of water breathing
4gp
potion of pugilism
20gp
quaal's feather token (anchor)
4gp
ring of swimming
400gp plus the cost of the ring
robe of useful items
400gp plus the cost of the robe
a patch can be made for 4gp plus the price of the item
rope of climbing
400gp plus the cost of the rope
saddle of the cavalier
400gp plus the cost of the saddle
sending stones
400gp plus the cost of the stones
spell scroll (2nd level)
4gp plus the cost of any extendable components
staff of the adder
400gp plus the cost of the staff
sylvan talon
400gp plus the price of the weapon
wand of magic detection
400gp plus the cost of the wand
wand of secrets
400gp plus the cost of the wand
wand of enemy detection
400gp plus the cost of the wand
uncommon minor magic items
explanation
spell scroll (2nd)
bag of holding
+1 ammunition
uncommon major magic items
1,000gp for items
10gp for consumable
adamantine armor
1,000gp plus the cost of the armor
bag of tricks
1,000gp plus the cost of the bag
boots of elvenkind
1,000gp plus the cost of the boots
boots of speed
1,000gp plus the price of the boots
boots of striding and springing
1,000gp plus the cost of the boots
boots of the winterlands
1,000gp plus the cost of the boots
bracers of archery
1,000gp plus the cost of the bracers
brooch of shielding
1,000gp plus the cost of the brooch
cauldron of rebirth
1,600gp plus the cost of the cauldron
cloak of elvenkind
1,000gp plus the cost of the cloak
cloak of protection
1,000gp plus the cost of the cloak
driftglobe
1,000gp plus the cost of the globe
enspelled armor (1st level)
1,000gp plus the cost of the armor
enspelled staff (1st level)
1,000gp plus the cost of the staff
enspelled weapon (1st level)
1,000gp plus the cost of the staff
ever smoking bottle
1,000gp plus the cost of the bottle
eyes of charming
1,000gp plus the cost of the crystal
goggles of night
1,000gp plus the cost of the crystal
eyes of the eagle
1,000gp plus the cost of the crystal
figurine of wondrous power (silver raven)
1,000gp plus the cost of the silver raven
gem of brightness
500gp plus the cost of the gem
gloves of missile snaring
1,000gp plus the cost of the gloves
gloves of swimming and climbing
1,000gp plus the cost of the gloves
gloves of thievery
1,000gp plus the cost of the gloves
hag eye
1,000gp plus the cost of the pendent
not normally available
helm of telepathy
1,000gp plus the cost of the plus the cost of the helm
horseshoes of speed
1,000gp plus the price of the horseshoes
immovable rod
1,000gp plus the cost of the rod
lantern of revealing
1,000gp plus the cost of the lantern
instrument of the bards (mac-fuirmidh cittern)
1,000gp plus the cost of the instrument
medallion of thoughts
1,000gp plus the cost of the medallion
pearl of power
1,000gp plus the cost of the pearl
periapt of wound closure
1,000gp plus the cost of the periapt
pipes of the sewers
1,000gp plus the cost of the pipes
potion of animal friendship
10gp
potion of clairvoyance
10gp
potion of fire breath
10gp
potion of flying
10gp
potion of healing (greater)
10gp
potion of heroism
10gp
potion of mind reading
10gp
potion of speed
10gp
potion of vitality
10gp
quaal's feather token (fan)
10gp
quiver of ehlonna
1,000gp plus the cost of the quiver
ring of feather falling
10,000gp plus the cost of the ring
ring of the ram
10,000gp plus the cost of the ring
ring of resistance
10,000gp plus the cost of the ring
ring of x-ray vision
10,000gp plus the cost of the ring
rod of the pact keeper +1
1,000gp plus the cost of the rod
rope of entanglement
10,000gp plus the cost of the rope
sentinel shield
1,000gp plus the cost of the rod
shield +1
1,000gp plus the cost of the rod
spell scroll (3rd level)
10gp
staff of the python
10,000gp plus the cost of the staff
stone of good luck
10,000gp plus the cost of the stone
sword of vengeance
10,000gp plus the cost of the weapon
wand of of the war mage +1
10,000gp plus the cost of the wand
weapon +1
10,000gp plus the cost of the weapon
wraps of power +1
10,000gp plus the cost of the wraps
uncommon major magic items
explanation
spell scroll (3rd)
focus +1
potion of healing (greater)
quiver of ehlonna
shield +1
weapon +1
+1 to ability cheeks and saving throws
scroll equivalent with no class limitations +1
scroll equivalent with 3+ or more uses +1
scroll equivalent with 7+ or more uses +2
scroll equivalent with 15+ or unlimited uses +3
doesn't require attunement +1
doesn't require concentration on a spell that normally does +1
rare minor magic items
4,000gp for items
40gp for consumable
ammunition +2
4,000gp and the cost of the ammunition
per standard amount of ammunition sold
amulet of health
4,000gp plus the price of the amulet
armor of resistance
4,000gp plus the cost of the armor
berserker axe
4,000gp plus the cost of the weapon
generally sales for less
chime of opening
400gp
cloak of the bat
4,000gp plus the price of the cloak
cloak of protection
4,000gp plus the price of the cloak
dagger of venom
4,000gp plus the price of the dagger
enspelled armor (2nd level)
4,000gp plus the cost of the armor
enspelled staff (2nd level)
4,000gp plus the cost of the staff
enspelled weapon (2nd level)
4,000gp plus the cost of the weapon
figurine of wondrous power (ebony fly)
4,000gp plus the cost of the ebony fly
figurine of wondrous power (onyx dog)
4,000gp plus the cost of the onyx dog
folding boat
4,000gp plus the price of the two boats
gauntlets of ogre power
4,000gp plus the cost of the gauntlets
hat of disguise
4,000gp plus the cost of the hat
headband of intellect
4,000gp plus the cost of the headband
heward's handy haversack
4,000gp plus the price of the backpack
instrument of the bards (fochlucan bandore)
4,000gp plus the price of the instrument
oil of etherealness
40gp
portable hole
4,000gp
potion of gaseous form
40gp
potion of giant strength (hill)
40gp
potion of invulnerability
40gp
potion of grater invisibility
40gp
quaal's feather token (whip)
40gp
shield of missile attraction
4,000gp plus the cost of the shield
scroll of protection
40gp
spell scroll (4th level)
40gp
staff of withering
4,000gp plus the cost of the staff
potion of vitality
40gp
weapon of warning
4,000gp plus the cost of the weapon
wand of fear
4,000gp plus the cost of the wand
wind fan
6,400gp plus the cost of the fan
rare minor magic items
explanation
spell scroll (4th)
+1AC and +1 Saving Throws (ring)
ammunition +2
heward's handy haversack
portable hole
scroll equivalent with no class limitations +1
scroll equivalent with 3+ or more uses +1
scroll equivalent with 7+ or more uses +2
scroll equivalent with 15+ or unlimited uses +3
doesn't require attunement +1
doesn't require concentration on a spell that normally does +1
rare major magic items
10,000gp for items
100gp for consumable
amulet of proof against detection and location
`10,000gp plus the cost of the amulet
armor, +1
10,000gp plus the price of the armor
belt of dwarvenkind
10,000gp plus the price of the belt
belt of giant strength (hill)
10,000gp plus the price of the belt
bracers of defense
10,000gp plus the cost of the bracers
circlet of blasting
10,000gp plus the cost of the circlet
cloak of invisibility
10,000gp plus the cost of the cloak
cloak of displacement
10,000gp plus the price of the cloak
cube of force
10,0000gp
daern's instant fortress
10,000gp plus the price of the fortress
demon armor
10,000gp plus the price of the armor
dimensional shackles
10,000gp plus the price of the shackles
elven chain
10,000gp plus the price of the armor
enspelled armor (3rd level)
10,000gp plus the cost of the armor
enspelled staff (3rd level)
10,000gp plus the cost of the staff
enspelled weapon (3rd level)
10,000gp plus the cost of the weapon
figurine of wondrous power (ivory goats)
10,000gp plus the price of the ivory goats
figurine of wondrous power (serpentine owl)
10,000gp plus the price of the serpentine owl
flame tongue
10,000gp plus the price of the weapon
frost brand
10,000gp plus the price of the weapon
giant slayer
10,000gp plus the price of the weapon
horn of valhalla (silver)
10,000gp plus the price of the horn
instrument of the bards (canaith mandolin)
10,000gp plus the price of the instrument
ioun stone (awareness)
10,000gp plus the price of the stone
ioun stone (protection)
10,000gp plus the price of the stone
ioun stone (reserve)
10,000gp plus the price of the stone
ioun stone (sustenance)
10,000gp plus the price of the stone
iron bands of bilarro
10,000gp
mace of disruption
10,000gp plus the price of the weapon
mace of smiting
10,000gp plus the price of the weapon
mace of terror
10,000gp plus the price of the weapon
mantle of spell resistance
10,000gp plus the price of the mantle
medallion of thoughts
10,000gp plus the cost of the medallion
necklace of fireballs
10,000gp plus the cost of the necklace
additional fireballs can be bought for 100gp each
you cannot own more fireballs than the necklace can hold
oil of slipperiness
100gp
periapt of proof against poison
10,000gp plus the price of the periapt
potion of giant strength (frost)
100gp
potion of healing (superior)
100gp
pot of awakening
100gp plus the cost of the pot
quaal's feather token (swan boat)
100gp
ring of animal influence
10,000gp plus the cost of the ring
ring of evasion
10,000gp plus the cost of the ring
ring of jumping
10,000gp plus the cost of the ring
ring of warmth
10,000gp plus the cost of the ring
rod of rulership
10,000gp plus the cost of the rod
rod of the pact keeper +2
10,000gp plus the cost of the rod
shield +2
10,000gp plus the cost of the shield
spell scroll (5th level)
1,000gp
spirit board
10,000gp plus the cost of the board
sword of life stealing
10,000gp plus the cost of the weapon
sword of wounding
10,000gp plus the cost of the weapon
tentacle rod
10,000gp plus the cost of the weapon
vicious weapon
10,000gp plus the cost of the weapon
trident of fish command
10,000gp plus the cost of the weapon
quaal's feather token (swan boat)
wand of magic missiles
10,000gp plus the cost of the wand
winged boots
10,000gp plus the cost of the boots
wand of fireballs
10,000gp plus the cost of the wand
wand of lightning bolts
10,000gp plus the cost of the wand
wand of paralysis
10,000gp plus the cost of the wand
wand of the war mage +2
10,000gp plus the cost of the wand
weapon +2
10,000gp plus the cost of the weapon
wraps of power +2
10,000gp plus the cost of the wings
rare major magic items
explanation
spell scroll (5rd)
armor +1
potion of healing (superior)
focus +2
shield +2
elemental weapons
slayer weapons
scroll equivalent with no class limitations +1
scroll equivalent with 3+ or more uses +1
scroll equivalent with 7+ or more uses +2
scroll equivalent with 15+ or unlimited uses +3
doesn't require attunement +1
expended consumable the is not +1
doesn't require concentration on a spell that normally does +1
scroll equivalent but doesn't requires one hand +1
scroll equivalent but requires two hands -1
very rare minor magic items
40,000gp for items
400gp for consumable
ammunition +3
40,000gp and the cost of the ammunition
per standard amount of ammunition sold
ammunition of slaying
400gp and the cost of the ammunition
per single piece of ammunition sold
arrow-catching shield
40,000gp plus the price of the shield
bag of devouring
40,000gp and the cost of the bag
belt of giant strength (frost)
40,000gp plus the price of the belt
boots of levitation
40,000 plus the cost of the boots
cape of the mountebank
40,000gp plus the cost of the cape
dancing sword
40,000gp plus the price of the weapon
dragon scale mail
40,000gp plus the price of the armor
enspelled armor (4th level)
40,000gp plus the price of the armor
enspelled staff (4th level)
40,000gp plus the price of the staff
enspelled weapon (4th level)
40,000gp plus the price of the weapon
elemental gem
400gp plus the cost of the gem (minimum 100gp)
figurine of wondrous power (bronze griffon)
102,400gp plus the price of the bronze griffon
figurine of wondrous power (golden lions)
102,400gp plus the price of the golden lions
glamoured studded leather
40,000gp plus the price of the armor
horn of blasting
40,000gp plus the price of the horn
horn of valhalla (brass)
40,000gp and the cost of the horn
horseshoes of a zephyr
40,000gp and the cost of the horseshoes
manual of bodily health
40,000gp plus the cost of the manual
manual of gainful exercise
40,000gp plus the cost of the manual
manual of quickness of action
40,000gp plus the cost of the manual
instrument of the bards (cli lyre)
40,000gp and the cost of the instrument
ioun stone (agility)
40,000gp and the cost of the ioun stone
ioun stone (fortitude)
40,000gp and the cost of the ioun stone
ioun stone (strength)
40,000gp and the cost of the ioun stone
necklace of prayer beads
40,000gp plus the price of the necklace
bless beads cost 1gp
cure wounds 4gp
shining smite costs 4gp
greater restoration costs 100gp
guardian of faith costs 4gp
wind walk costs 400gp
nine lives stealer
40,000gp plus the price of the weapon
pipes of haunting
40,000gp plus the cost of the instrument
potion of giant strength (fire)
400gp
potion of longevity
400gp
quaal's feather token (bird)
400gp
ring of protection
40,000gp plus the cost of the ring
ring of free action
40,000gp plus the cost of the ring
ring of spell storing
10,000gp plus the cost of the ring
ring of water walking
40,000gp plus the cost of the ring
slippers of spider climbing
40,000gp plus the cost of the slippers
staff of charming
102,400gp plus the cost of the staff
staff of swarming insects
102,400gp plus the cost of the staff
staff of the woodlands
102,400gp plus the cost of the staff
spell scroll (6th level)
400gp
sun blade
40,000gp plus the cost of the weapon
wand of web
40,000gp plus the cost of the wand
wings of flying
40,000gp plus the cost of the cloak
very rare minor magic items
explanation
spell scroll (6rd)
ammunition +3
scroll equivalent with no class limitations +1
scroll equivalent with 3+ or more uses +1
scroll equivalent with 7+ or more uses +2
scroll equivalent with 15+ or unlimited uses +3
doesn't require attunement +1
expended consumable the is not +1
doesn't require concentration on a spell that normally does +1
scroll equivalent but doesn't requires one hand +1
scroll equivalent but requires two hands -1
major very rare magic items
1,638,400gp base for items
16,384gp base for consumable items
wand of polymorph
1,638,400gp plus the price of the wand
wand of of the war mage +3
1,638,400gp plus the price of the wand
weapon +3
1,638,400gp plus the price of the weapon
wraps of power +3
1,638,400gp plus the price of the wraps
very rare major magic items
100,000gp for items
1,000gp for consumable
animated shield
100,000gp plus the cost of the shield
armor +2
100,000gp plus the cost of the armor
belt of giant strength (fire)
100,000gp plus the price of the belt
broom of flying
100,000gp plus the cost of the broom
cap of water breathing
100,000gp plus the price of the cap
carpet of flying
100,000gp plus the price of the carpet
cloak of arachnida
100,000gp plus the price of the cloak
cloak of the manta ray
100,000gp plus the cost of the cloak
deck of illusions
100,000gp per card plus the cost of the deck
dwarven plate
100,000gp plus the price of the armor
enspelled armor (5th level)
100,000gp plus the price of the armor
enspelled staff (5th level)
100,000gp plus the price of the staff
enspelled weapon (5th level)
100,000gp plus the price of the weapon
figurine of wonderous power (obsidian steed)
100,000gp and the cost of the obsidian steed
figurine of wondrous power (marble elephant)
100,000gp and the cost of the marble elephant
gem of seeing
100,000gp plus the price of the gem
horn of valhalla (bronze)
100,000gp and the cost of the horn
instrument of the bards (anstruth harp)
100,000gp and the cost of the instrument
ioun stone (insight)
100,000gp and the cost of the ioun stone
ioun stone (intellect)
100,000gp and the cost of the ioun stone
ioun stone (leadership)
100,000gp and the cost of the ioun stone
manual of golems
65,000gp for clay golem
50,000gp for flesh golem
100,000gp for iron golem
80,000gp for stone golem
nolzur's marvelous pigments
100,000gp and the cost of the bot and the brush
1,000gp per pot
oathbow
100,000gp plus the price of the weapon
potion of giant strength (cloud)
1,000gp
potion of healing (supreme)
1,000gp
robe of scintillating colors
1,000gp plus the price of the robe
ring of regeneration
100,0000gp plus the price of the ring
ring of shooting stars
100,000gp plus the price of the ring
ring of telekinesis
100,000gp plus the price of the ring
rod of alertness
100,000gp plus the price of the rod
rod of security
100,000gp plus the price of the rod
rod of the pact keeper +3
100,o00gp plus the price of the rod
scimitar of speed
100,000gp plus the price of the weapon
scroll (7th level)
100,000gp plus the cost of any consumable materials
shield +3
100,000gp plus the price of the shield
spellguard shield
100,000gp plus the price of the shield
staff of fire
100,000gp plus the price of the staff
staff of frost
100,000gp plus the price of the staff
staff of power
100,000gp plus the price of the staff
staff of striking
100,000gp plus the price of the staff
staff of thunder and lightning
100,000gp plus the price of the staff
sword of sharpness
100,000gp plus the price of the weapon
tomb of clear thought
100,000gp plus the price of the tomb
tomb of leadership and influence
100,000gp plus the price of the tomb
tomb of understanding
100,000gp plus the price of the tomb
wand of wonder
100,000gp plus the cost of the wand
very rare major magic items
explanation
spell scroll (7rd)
you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you
spell equivalent +spell level
no class limitations +1
3 day recharge -1
7 day recharge -2
requires attunement -1
expended consumable the is not expended +1
doesn't require concentration on a spell that normally does +1
scroll equivalent but doesn't requires one hand +1
scroll equivalent but requires two hands -1
scroll
limited by class
expendable is part of cost
potion
targets the user
expendable is part of cost
not limited by class
ring
usually limited by class
3 uses
rod
limited by class
15 uses
staff
limited by class
31 uses
wand
limited by class
7 uses
minor legendary
apparatus of kwalish
crystal ball of true seeing
deck of many things (22 cards)
defender
enspelled armor (8th level)
enspelled staff (8th level)
enspelled weapon (8th level)
horn of valhalla (iron)
instrument of the bards (ollamh harp)
ioun stone (greater absorption)
ioun stone (mastery)
plate armor of etherealness
ring of elemental command
robe of the archmagi
rod of resurrection
scarab of protection
talisman of pure good
talisman of ultimate evil
well of worlds
minor legendary magic items
6,553,600gp base for items
65,536gp base for consumable items
belt of giant strength (cloud)
6,553,600gp plus the price of the belt
horn of valhalla (iron)
6,553,600gp plus the price of the belt
potion of giant strength (storm)
65,536gp
sovereign glue
65,536gp per ounce
scroll (8th level)
65,536gp plus the cost of any consumable materials
universal solvent
65,536gp per ounce
legendary minor magic items
400,000gp for items
4,000gp for consumable
bead of force
4,000gp per bead
bowl of commanding water elementals
400,000gp plus the cost of the bowl
brazier of controlling fire elementals
400,000gp plus the cost of the brazier
censer of controlling air elementals
400,000gp plus the cost of the censer
cube of summoning
400,000gp plus the cost of the cube
enspelled armor (6th level)
400,000gp and the cost of the armor
enspelled staff (6th level)
400,000gp and the cost of the staff
enspelled weapon (6th level)
400,000gp and the cost of the weapon
dwarven thrower
400,000gp plus the price of the weapon
manual of bodily health
400,000gp and the cost of the manual
manual of gainful exercise
400,000gp and the cost of the manual
manual of quickness of action
400,000gp and the cost of the manual
ring of water walking
400,000gp plus the cost of the ring
staff of healing
400,000gp plus the cost of the staff
stone of controlling earth elementals
400,000gp plus the cost of the stone
wand of binding
400,000gp plus the cost of the wand
legendary minor magic items
explanation
spell scroll (8rd)
major legendary
armor +3
armor of invulnerability
deck of many things (13 cards)
efreeti chain
enspelled armor (9th level)
enspelled staff (9th level)
enspelled weapon (9th level)
hat of many spells
holy avenger
ioun stone (greater absorption)
luck blade
ring of djinni summoning
ring of invisibility
ring of spell turning
ring of three wishes
rod of lordly might
scroll (9th level)
sphere of annihilation
staff of the magi
sword of answering
talisman of pure good
talisman of ultimate evil
thunderous club (major)
tomb of the stilled tongue
universal solvent
vorpal weapon
major legendary items
Apparatus of KwalishWondrous itemNoArmor of invulnerabilityArmorYesArmor, +3ArmorNoBelt of cloud giant strengthWondrous itemYesBelt of storm giant strengthWondrous itemYesCloak of invisibilityWondrous itemYesCrystal ball (legendary)Wondrous itemYesCubic gateWondrous itemNoDeck of many thingsWondrous itemNoDefenderWeaponYesEfreeti chainArmorYesHammer of thunderboltsWeaponYes (Giant’s Bane)Holy avengerWeaponYes (paladin)Horn of Valhalla (iron)Wondrous itemNoInstrument of the bards (Ollamh harp)Wondrous itemYes (bard)Ioun stone (greater absorption)Wondrous itemYesIoun stone (mastery)Wondrous itemYesIoun stone (regeneration)Wondrous itemYesIron flaskWondrous itemNoLuck bladeWeaponYesPlate armor of etherealnessArmorYesRing of air elemental commandRingYesRing of djinni summoningRingYesRing of earth elemental commandRingYesRing of fire elemental commandRingYesRing of invisibilityRingYesRing of spell turningRingYesRing of three wishesRingNoRing of water elemental commandRingYesRobe of the archmagiWondrous itemYes (sorcerer, warlock, or wizard)Rod of lordly mightRodYesRod of resurrectionRodYes (cleric, druid, or paladin)Scarab of protectionWondrous itemYesSphere of annihilationWondrous itemNoStaff of the magiStaffYes (sorcerer, warlock, or wizard)Sword of answeringWeaponYes (creature of same alignment as sword)Talisman of pure goodWondrous itemYes (creature of good alignment)Talisman of the sphereWondrous itemYesTalisman of ultimate evilWondrous itemYes (creature of evil alignment)Tome of the stilled tongueWondrous itemYes (wizard)Vorpal swordWeaponYesWell of many worlds
major legendary magic items
26,214,400gp base for items
262,144gp base for consumable items
belt of giant strength (storm)
26,214,400gp plus the price of the belt
ioun stone (absorption)
1,638,400gp and the cost of the ioun stone
legendary major magic items
1,000,000gp for items
10,000gp for consumable
amulet of the planes
1,000,000gp plus the cost of the amulet
bag of beans
10,000gp per bean
crystal ball
1,000,000gp plus the price of the crystal ball
efreeti bottle
10,000gp plus the price of the bottle and the efreeti
enspelled armor (7th level)
1,00,000gp plus the price of the armor
enspelled staff (7th level)
1,00,000gp plus the price of the staff
enspelled weapon (7th level)
1,00,000gp plus the price of the weapon
helm of teleportation
1,000,000gp
necklace of adaption
1,000,000gp plus the cost of the necklace
ring of mind shielding
1,000,000gp plus the cost of the ring
robe of eyes
1,000,000gp plus the cost of the robe
robe of stars
1,000,000gp plus the price of the robe
legendary major magic items
explanation
spell scroll (9rd)
minor artifact magic items
104,851,600gp base for items
1,048,516gp base for consumable items
mirror of life trapping
robe of absorption
artifact minor magic items
4,000,000gp for items
40,000gp for consumable items
oil of sharpness
4,000,000gp
helm of brilliance
4,000,000gp plus the price of the helm
artifact minor magic items
explanation
spell scroll (10th)
armor
varies
enspelled armor
requires attunement
bound into this armor is a spell of level 8 or lower
the spell is determined when the armor is created and must belong to the abjuration or illusion school of magic and not have a material component or one that the spell doesn’t consume or it doesn’t specify a cost for them (wish excluded)
while wearing the armor, you can use the magic action to cast its spell
the spell's saving throw dc and attack bonus is based on the character
this can only be done once and regains the spell daily at dawn
the level of the spell's level also determines the armor’s rarity, as shown in the following table
cantrip common minor
1st level common major
2nd level uncommon minor
3rd level uncommon major
4th level rare minor
5th level rare major
6th level very rare minor
7th level very rare major
8th level legendary minor
9th level legendary major
common minor
shield of expression
while bearing the shield, you can take a bonus action to alter the shield face’s image
if a creature takes a study action to examine the image, the creature can determine that it is an illusion with a successful intelligence (investigation) check against your spell save DC
if a creature discerns the illusion for what it is, the illusion becomes faint to the creature
armor of cleanliness
while bearing the shield, you can take a bonus action to clean it with the prestidigitation spell
common major
cast-off armor
you can doff this armor as a magic action
armor of resistance
while wearing this armor you have resistance to one type of damage while you wear this armor
the type can be acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder
uncommon minor
uncommon major
arrow-catching shield
when an attack roll hits you and it does damage, you can take a reaction to reduce the attack’s total damage against you
the reduction equals 1d12 plus your strength modifier and your level if you are proficient with shields
adamantine (material)
boomerang shield (weapon)
mariner's armor (type?)
while wearing this armor you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with the incapacitated condition, the armor causes you to rise 60 feet per turn toward the surface
mithral armor (material)
mithral is a light, flexible metal
if the armor normally imposes disadvantage on dexterity (stealth) checks or has a strength requirement, the mithral version of the armor doesn't
mithral armor weighs one fifth the normal weight
shield +1
zephyr armor
rare minor
armor +1
armor of weapon resistance
while wearing this armor you have resistance to bludgeoning, piercing, and slashing damage
rare major
animated shield
requires attunement
while holding this shield, you can take a bonus action to cause it to animate
the shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free
the shield remains animate for until you take a bonus action to end this effect, or until you die or have the incapacitated condition, at which point the shield falls to the ground or into your hand if you have one free
shields require the utilize action to don or doff
you gain the armor class benefit of a shield only if you have training with it
fey wrought armor (style)
while wearing this armor you you know sylvan
mizzium armor (material)
while wearing this armor when you are subjected to a magical effect that allows you to make a strength or constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw
molten bronze skin (material)
this magical armor appears as a jug of molten bronze when you use a magic action to say the command word, the bronze adheres and contours to your skin
the armor can be worn under normal clothes, but it doesn’t impede bodily functions
once you put it on, it can’t be removed unless you choose to do so
while wearing the armor, you have resistance to fire damage
the armor also doesn’t impose disadvantage on dexterity (stealth) checks
scorpion armor (material)
shield of missile resistance
while holding this shield you have resistance to damage from ranged attacks made
shield +2
very rare minor
armor +2
very very major
demon armor (style)
while wearing this armor you know Abyssal
the armor’s clawed gauntlets allow your unarmed strikes to deal 1d6 slashing damage instead of the usual bludgeoning damage, and you gain a bonus to the attack and damage rolls equal to the armor's magic bonus if it has one
you can make the unarmed strike as a bonus action
dragon scale mail (material)
while wearing this armor, you have advantage on saving throws against the breath weapons of dragons, and you have resistance to one damage type determined by the kind of dragon that provided the scales
additionally, with concentration you can focus your senses as a magic action to discern the distance and direction to the closest dragon within 30 miles of yourself that is of the same type as the armor
this armor is nonmetallic
dwarven plate (style)
if an effect moves you against your will along the ground, you can take a reaction to reduce the distance you are moved by up to 10 feet
heward's hireling armor (style) extra-dimensional
while wearing this armor, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one
this armor also has six pockets, each of which is an extradimensional space, each pocket can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet, the armor always weighs an additional 10 pounds, regardless of its pockets’ contents, placing an object into one of the armor’s pockets follows the normal rules for interacting with objects, retrieving an item from a pocket of the armor requires you to use an magic action, when you reach into a pocket for a specific item, the item is always magically on top
placing the armor inside an extradimensional space created by a bag of holding, a heward's handy haversack, or a similar item instantly destroys both items and opens a gate to the astral plane, the gate originates where the one item was placed inside the other, the contents of both items any creature within 10 feet of the gate is sucked through it and deposited in a random location on the astral plane, the gate then closes, the gate is one-way only and can’t be reopened
living armor (material)
while wearing this armor you have resistance to the following damage types: necrotic, poison, and psychic
this is a nonmetallic armor
symbiotic nature
the armor can’t be voluntarily removed, if you’re targeted by a spell that ends a curse, your attunement to the armor ends and it detaches from you
the armor requires fresh blood be fed to it, at sunset, you must either feed one of your remaining hit dice to the armor or take 1 level of exhaustion
martyr's shield
when a creature you can see within 5 feet of you takes damage, you can use your reaction to take that damage, instead of the creature taking it, when you do so, the damage type changes to force
shields require the utilize action to don or doff
you gain the armor class benefit of a shield only if you have training with it
shield +3
spellguard shield
while holding this shield, you have advantage on saving throws against spells and other magical effects
spell attack rolls have disadvantage against you
legendary minor
armor +3
armor of etherealness
while you’re wearing this armor, you can take a magic action and use a command word to gain the effect of the etherealness spell
the spell ends immediately if you remove the armor or take a magic action to repeat the command word
this property of the armor can’t be used again until the next sunset
legendary major
armor of invulnerability
while wearing this armor you can take a magic action to give yourself immunity to bludgeoning, piercing, and slashing damage for 10 minutes or until you are no longer wearing the armor
once this property is used, it can’t be used again until the next dawn
efreeti chain (style)
while wearing this armor you have immunity to fire damage, and you know primordial
in addition, you can stand on and move across molten rock as if it were solid ground
elven chain (style)
while wearing this armor you are considered trained with this armor even if you lack training in this armor with
artifact minor
artifact major
eurale's aegis
obsidian fire dragon plate (style)
powered armor (style, material)
shield of the hidden lord
stonebreaker's breastplate
spell equivalent
cantrip common minor
1st level common major
2nd level uncommon minor
3rd level uncommon major
4th level rare minor
5th level rare major
6th level very rare minor
7th level very rare major
8th level legendary minor
9th level legendary major
10th level artifact minor
11th level artifact major
no class limitations +1
3 day recharge -1
7 day recharge -2
requires attunement -1
expended consumable the is not expended +1
doesn't require concentration on a spell that normally does +1
scroll equivalent but doesn't requires one hand +1
scroll equivalent but requires two hands -1
scroll
limited by class
expendable is part of cost
potion
targets the user
expendable is part of cost
not limited by class
ring
usually limited by class
3 uses
rod
limited by class
15 uses
staff
limited by class
31 uses
wand
limited by class
7 uses
survivor - you add the armor's bonus to your death saving throws
elemental - acid, cold, fire, lightning, or thunder
draconic - acid, cold, fire, lightning, or poison
weapon - bludgeoning, piercing, slashing
spiritual - necrotic, or radiant
arcane - force, or psychic
feats
tough
immunity
weapon - bludgeoning, piercing, slashing
material
adamantine
dragon scale
living
mithral
mizzium
molten bronze
obsidian flint
scorpion
style
demon
dwarven
efreeti
elven
fey wrought
gloom wrought
hireling
golem
powered
void walker
zephyr armor
miscellaneous
gleaming
cast off
glamoured
mariner's
shields
animated (dancing)
arrow catching shield
boomerang shield
martyr's shield
sapphire buckler
sentinel shield
shield of expression
shield of missile attraction
shield of the cavalier
shield of the hidden lord
spellguard shield
potion
common minor
common major
uncommon minor
uncommon major
rare minor
rare major
very rare minor
very very rare
legendary minor
legendary minor
artifact minor
artifact major
ring
common minor
common major
uncommon minor
uncommon major
rare minor
rare major
very rare minor
very very rare
legendary minor
legendary minor
artifact minor
artifact major
rod
common minor
common major
uncommon minor
uncommon major
rare minor
rare major
very rare minor
very very rare
legendary minor
legendary minor
artifact minor
artifact major
scroll
common minor
common major
uncommon minor
uncommon major
rare minor
rare major
very rare minor
very very rare
legendary minor
legendary minor
artifact minor
artifact major
weapon
common minor
common major
uncommon minor
ammunition +1
uncommon major
weapon +1
rare minor
ammunition +2
rare major
weapon +2
very rare minor
ammunition +3
very very rare
weapon +3
legendary minor
legendary minor
artifact minor
artifact major
materials
adamantine
crystal
dragon tooth
silver
damage properties
slaying (creature type)
elemental (damage type)
dragon elemental
elemental damage 30 foot radius on a hit
and it deals double damage to objects and structures
If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice).
extra 2d6 damage to any creature it hits
silver
critical effects
turn to stone (medusa)
stunned until the end of its next turn
restrained condition until the start of your next turn
extra damage
live stealing when you attack a creature that has fewer than 100 hit points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body, constructs and undead succeed on the save automatically
when you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Wisdom saving throw in addition to suffering the attack’s normal effects. On a failed save, the creature also suffers the effects of a polymorph spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into.
When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage
oll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain temporary hit points equal to the amount of Necrotic damage taken.
roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 exhaustion level.
roll a 20 on the d20 for the attack roll, you cut off one of the creature’s heads
misc.
vampiric
cleave (blood rage)
advantage vs creature type (blood seeker)
add con bonus to damage and spend hit dice to add to the damage (bloodshed)
blindsight (dagger of blindsight)
dancing (dancing sword)
holy symbol
focus for particular classes
fool's feint - as a bonus action, you can feint, choosing a creature within 5 feet of you as your target, until the end of your next turn, you have advantage on attack rolls against the target
misdirect - when a creature within 60 feet of you targets you with an attack roll, you can use your reaction to require that creature to make a intelligence saving throw against 8 + your intelligence and proficiency bonus, on a failed save, the attack instead targets another creature of your choice that is within the attacker’s reach
tremor sense
languages
luck +1 to saving throws
A creature reduced to 0 hit points by this weapon dies and can’t be raised from the dead except by a deity or by a creature using a true resurrection spell.
Additionally, when you hit a creature with this weapon, you can force the creature to make a DC 15 Constitution saving throw. On a failed save, the creature has the poisoned condition for 1 minute. The poisoned creature takes 2d4 necrotic damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
you can make one attack with it as a bonus action on each of your turns
thrower (automates returns)
When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t need to see it now. If the target isn’t within range or if there is no clear path to it, the dart falls to the ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change direction to fly around corners.
Immediately after you use the attack action to attack with the sword, you can enable one creature within 60 feet of you to use its reaction to make one weapon attack.
Immediately after you take the dash action, you can enable one creature within 60 feet of you to use its reaction to move up to its speed.
Immediately after you take the dodge action, you can enable one creature within 60 feet of you to use its reaction to gain the benefits of the dodge action.
extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour
skill proficiency
bows
cause elemental damage (conflagration)
creates its own ammunition
energy bow
ammunition
leech
enspelled ammunition
hit a target, you can cause the ammunition to ricochet toward a second target within 10 feet of the first, and then make a ranged attack against the second target.
wondrous item
common minor
common major
uncommon minor
uncommon major
rare minor
rare major
very rare minor
very very rare
legendary minor
legendary minor
artifact minor
artifact major