magic armor
magic armor prices are constructed for each armor and enchantment combination
the armor enchanted costs the base price plus the cost of the armor
there is no limit except cost to the number of enchantments that can be put on armor
there is a limit of one enchantment of the same type that can be put on one piece of armor with only the strongest working
for instance if a +2 enchantment is put on an armor with a +1 enchantment only the +2 enchantment works
some enchantments can be put on only some types of armor
for instance only metal armor can be enchanted with the adamantine enchantment
some enchantments cannot be put on armor with others of the same type of enchantments
material and style enchantments are these types
common, minor
30gp
armor of gleaming
light, medium, and heavy armor
the armor can be cleaned with an action
ironwood armor
medium, or heavy armor but not hide
this is a non-metallic material enchantment
sentry's armor
medium, and heavy armor
you can sleep in this armor without penalty
shield of expression
shield and tower shield
while bearing the shield you can use a bonus action to change its heraldry
spiked armor
while wearing spiked armor you can make a melee weapon attack with your armor spikes against a creature within reach doing 1d4 piercing damage
use your strength modifier for the attack and damage rolls
when you use the attack action to grapple a creature it takes the spike damage if the check succeeds
common, major
100gp
adamantine armor
can be put on medium or heavy armor but not hide
this is a metallic material enchantment
turns critical hits into normal hits and grants resistance to bludgeoning, piercing, and slashing damage
cast-off armor
light, medium, and heavy armor
while attuned to this armor you can don and doff this armor as an action
mariner's armor
light, medium, and heavy armor
while wearing this armor when ever you desire or if you start your turn incapacitated and underwater the armor causes you to rise face up 60 feet towards the surface
phalanx shield
tower shield only
you gain a +1 cover bonus for every ally beside and adjacent you, up to a maximum of +2, that also has a phalanx shield
uncommon, minor
300gp
+2 shield
shield and tower shield
while using this shield you gain an additional +2 cover bonus to the one already provided by the shield
armor of resistance
light, medium, and heavy armor
grants resistance to one type of damage which can be acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder
this enchantment can be put on multiple times with each enchantment being for a different damage type
armor of vulnerability
light, medium, and heavy armor
while wearing this armor you have resistance to two of the following
bludgeoning, piercing, or slashing
and vulnerability to the other one
occasionally this armor is cursed
arrow catching shield
shield and tower shield
when using this shield whenever you are hit with a ranged attack you can use your reaction to reduce the damage by 1d12+ your dexterity modifier + the shield's magic bonus if any
dwarven
while wearing this armor
any effect that moves you against your will along the ground you can use your reaction to reduce the distance by up to 10 feet
any effect that would knock you prone you can use your reaction to avoid
the same reaction can prevent both effects if they come from the same source
obsidian flint
medium, and heavy armor
this is a non-metallic material enchantment
while wearing this armor you have a +5 on your passive scores to resist grappling and advantage on ability checks and saving throws to end the grappled condition on you
uncommon, major
1,500gp
+2 armor
light, medium, and heavy armor
while wearing this armor you have a +2 bonus to ac
comfortable armor
light, medium, and heavy
while wearing this armor
you are not effected by cold or hot enviroments
elven armor
medium
this is a style enchantment
while wearing this armor you are considered proficient even if you lack the proficiency the armor requires
mithral armor
medium, or heavy armor but not hide
this is a metallic material enchantment
this armor weighs half as much as normal
medium versions can be worn under normal clothing
if the armor normally imposes disadvantage on dexterity (stealth) checks or has a strength requirement the mithral version does not
sentinel shield
shield and tower shield
while using this shield you have advantage on initiative rolls and wisdom (perception) checks
rare, minor
5,000gp
+3 shield
shield and tower shield
while using this shield you gain an additional +3 cover bonus to the one already provided by the shield
hireling armor
requires attunement
light, medium, and heavy armor
while wearing this armor the armor's animated straps can assist with the drawing and sheathing of weapons such that you can draw or stow two one-handed weapons (or rods or wands) when you would only be able to draw or stow only one
the armor also has six pockets, each of which is an extra-dimensional space
each pocket can hold up to 20 pounds each not exceeding two cubic feet
the armor always weighs the same regardless
when you reach into a pocket for an item the item is always on top
mind carapace armor
requires attunement by a thrall of an aberration
light, medium, and heavy armor
while wearing this armor you can understand and speak deep speech
have advantage on intelligence, wisdom, and charisma saving throws
and are immune to the frightened condition
this armor is cursed but everyone knows it before attunement
pariah's shield
shield or tower shield
while you wield this shield
you have resistance to force damage
once since your last turn when an ally within reach takes damage you take that damage instead
when you do so the damage type changes to force
a creature that carries this shield rarely has no friends
scorpion armor
light, medium, and heavy armor
this is a non-metallic material enchantment
while wearing this armor
+5 on initiative checks
immunity to poison and the poisoned condition
rare, major
15,000gp
+3 armor
light, medium, and heavy armor
while wearing this armor you have a +3 bonus to ac
changeling armor
requires attunement
light, medium, and heavy armor
while wearing this armor you can use a bonus action to speak the armor's command word and cause the armor to assume the appearance of any kind of clothing or armor of your choice
battering shield
requires attunement
shield and tower shield
the shield has 3 charges it regains at dawn
if you are wielding the shield and push a creature within your reach away,you can expend 1 charge to push that creature triple the distance, knock it prone, or both
shield of missile attraction
requires attunement
shield and tower shield
while using this shield you have resistance to ranged attacks
whenever a ranged attack is made against a target within your reach you become the target
this shield is cursed
mizzium armor
medium, or heavy armor but not hide
this is a metallic material enchantment
while wearing this armor any magical effects that allow you to make a strength or dexterity saving throw for half damage instead do no damage when you succeed on the saving throw
very rare, minor
50,000gp
+2 shield
shield and tower shield
while using this shield you gain an additional +2 cover bonus to the one already provided by the shield
demon armor
requires attunement
light, medium, and heavy armor
this is a style enchantment
while wearing this armor you can understand and speak abyssal
your unarmed strikes become magical finesse light melee weapons with a bonus to hit and damage equal to its ac bonus if any, doing 1d8 slashing damage
you gain a fly speed equal to your move and can hover
this armor is cursed but some don't care
dragon scale armor
requires attunement
light, medium, and heavy armor
this is a non-metallic material enchantment made from the scales of dragons
while wearing this armor
you have advantage on saving throws against frightful presence
immunity to one damage type that is determined by the kind of dragon that "provided" the scales
savage draconic are automatically hostile to the wearer when ever pratically possiable
spellguard shield
shield and tower shield, while using this shield you have advantage on saving throws against spells
spell attacks have disadvantage against you
very rare, major
150,000gp
+2 armor
light, medium, and heavy armor
while wearing this armor you have a +2 bonus to ac
animated shield
requires attunement
while holding this shield with a use object action you can speak its command word to cause it to animate freeing your hand
the shield remains animated until you perform a use object action to end the effect or you are incapacitated or one minute passes
elven heavy armor
heavy
requires attunement
this is a style enchantment
while wearing this armor you are considered proficient even if you lack the proficiency the armor requires
molton bronze skin
rquires attunement
when wearing this
armor you can change its type as an action
regardless of its type it is weightless
yes, you look like you are made of bronze
the armor doesn't impede bodily functions
legendary, minor
5,000,000gp
+3 shield
shield and tower shield
while using this shield you gain an additional +3 cover bonus to the one already provided by the shield
armor of etherealness
this is a style enchantment
light, medium, and heavy armor
while wearing this armor you can use an action and speak the armor's command word to cast the etherealness spell, this can't be done again until the next sunset
living armor
light, medium, and heavy armor
requires attunement
this is a non-metallic material enchantment
while wearing this armor
you automatically have your maximum temporary hit points unless damaged
you automatically stabalize when reduced to 0 or less hit points
all healing done to you by any means instead of healing you goes to the living armor increasing your temporary hit points until you have the maximum temporary hit points possible for you before healing you
any temporary hit points you are given increase the temporary hit points if possiable
the armor is cursed
golem armor
requires attunement
light, medium, and heavy armor
this is a style enchantment
while wearing this armor
your form is immutable and you are immune to any spell or effect that would alter your form
you gain energy absorption becoming immune to a type of damage damage and causing any of that damage type do you take to heal you instead
when you are reduced to 0 or less hit points and you don't die you automatically stabilize and go insane
on each of your turns you must attack the nearest creature you can see and you will continue to attack it until you are incapacitated, another creature is able to calm you with the appropriate magic such as a calm emotions spell or a successful dc 20 charisma (persuasion) check, or there are no other living creature in sight
the types of damage can be one of the following: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder and is chosen when the armor is made
this enchantment cannot be put on a set of armor more than once
this armor is cursed but is still desired by some assassins and other fanatics
legendary, major
1,500,000gp
+3 armor
light, medium, and heavy armor
while wearing this armor you have a +3 bonus to ac
invulnerable armor
light, medium, and heavy armor
while wearing this armor
you have resistance to bludgeoning, piercing, and slashing damage
dao armor
light, medium, and heavy armor
this is a style enchantment
while wearing this armor
you are immune to the petrified condition
you can understand and speak terran
you can burrow through non-magical unworked earth and stone without disturbing the material you move through or losing your breath at your speed
djinn armor
light, medium, and heavy armor
this is a style enchantment
while wearing this armor
you are immune to lightning and thunder
you can understand and speak auran
you can fly your equal to your move and hover
efreeti armor
light, medium, and heavy armor
this is a style enchantment
while wearing this armor
you are immune to fire damage
you can understand and speak ignan
and you can walk across liquids as if they were solid ground even molten ones
marid armor
light, medium, and heavy armor
this is a style enchantment
while wearing this armor
you are resistant to acid, cold, and lightning damage
you can understand and speak aquan
you can breath water and gain a swim speed equal to your walking speed