magic armor

magic armor prices are constructed for each armor and enchantment combination

the armor enchanted costs the base price plus the cost of the armor

there is no limit except cost to the number of enchantments that can be put on armor

there is a limit of one enchantment of the same type that can be put on one piece of armor with only the strongest working

for instance if a +2 enchantment is put on an armor with a +1 enchantment only the +2 enchantment works

some enchantments can be put on only some types of armor

for instance only metal armor can be enchanted with the adamantine enchantment

some enchantments cannot be put on armor with others of the same type of enchantments

material and style enchantments are these types

common, minor
30gp

armor of gleaming

light, medium, and heavy armor

the armor can be cleaned with an action

ironwood armor

medium, or heavy armor but not hide

this is a non-metallic material enchantment

sentry's armor

medium, and heavy armor

you can sleep in this armor without penalty

shield of expression

shield and tower shield

while bearing the shield you can use a bonus action to change its heraldry

spiked armor

while wearing spiked armor you can make a melee weapon attack with your armor spikes against a creature within reach doing 1d4 piercing damage

use your strength modifier for the attack and damage rolls

when you use the attack action to grapple a creature it takes the spike damage if the check succeeds

common, major
100gp

adamantine armor

can be put on medium or heavy armor but not hide

this is a metallic material enchantment

turns critical hits into normal hits and grants resistance to bludgeoning, piercing, and slashing damage

cast-off armor

light, medium, and heavy armor

while attuned to this armor you can don and doff this armor as an action

mariner's armor

light, medium, and heavy armor

while wearing this armor when ever you desire or if you start your turn incapacitated and underwater the armor causes you to rise face up 60 feet towards the surface

phalanx shield

tower shield only

you gain a +1 cover bonus for every ally beside and adjacent you, up to a maximum of +2, that also has a phalanx shield

uncommon, minor
300gp

+2 shield

shield and tower shield

while using this shield you gain an additional +2 cover bonus to the one already provided by the shield

armor of resistance

light, medium, and heavy armor

grants resistance to one type of damage which can be acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder

this enchantment can be put on multiple times with each enchantment being for a different damage type

armor of vulnerability

light, medium, and heavy armor

while wearing this armor you have resistance to two of the following

bludgeoning, piercing, or slashing

and vulnerability to the other one

occasionally this armor is cursed

arrow catching shield

shield and tower shield

when using this shield whenever you are hit with a ranged attack you can use your reaction to reduce the damage by 1d12+ your dexterity modifier + the shield's magic bonus if any

dwarven

while wearing this armor

any effect that moves you against your will along the ground you can use your reaction to reduce the distance by up to 10 feet

any effect that would knock you prone you can use your reaction to avoid

the same reaction can prevent both effects if they come from the same source

obsidian flint

medium, and heavy armor

this is a non-metallic material enchantment

while wearing this armor you have a +5 on your passive scores to resist grappling and advantage on ability checks and saving throws to end the grappled condition on you

uncommon, major
1,500gp

+2 armor

light, medium, and heavy armor

while wearing this armor you have a +2 bonus to ac

comfortable armor

light, medium, and heavy

while wearing this armor

you are not effected by cold or hot enviroments

elven armor

medium

this is a style enchantment

while wearing this armor you are considered proficient even if you lack the proficiency the armor requires

mithral armor

medium, or heavy armor but not hide

this is a metallic material enchantment

this armor weighs half as much as normal

medium versions can be worn under normal clothing

if the armor normally imposes disadvantage on dexterity (stealth) checks or has a strength requirement the mithral version does not

sentinel shield

shield and tower shield

while using this shield you have advantage on initiative rolls and wisdom (perception) checks

rare, minor
5,000gp

+3 shield

shield and tower shield

while using this shield you gain an additional +3 cover bonus to the one already provided by the shield

hireling armor

requires attunement

light, medium, and heavy armor

while wearing this armor the armor's animated straps can assist with the drawing and sheathing of weapons such that you can draw or stow two one-handed weapons (or rods or wands) when you would only be able to draw or stow only one

the armor also has six pockets, each of which is an extra-dimensional space

each pocket can hold up to 20 pounds each not exceeding two cubic feet

the armor always weighs the same regardless

when you reach into a pocket for an item the item is always on top

mind carapace armor

requires attunement by a thrall of an aberration

light, medium, and heavy armor

while wearing this armor you can understand and speak deep speech

have advantage on intelligence, wisdom, and charisma saving throws

and are immune to the frightened condition

this armor is cursed but everyone knows it before attunement

pariah's shield

shield or tower shield

while you wield this shield

you have resistance to force damage

once since your last turn when an ally within reach takes damage you take that damage instead

when you do so the damage type changes to force

a creature that carries this shield rarely has no friends

scorpion armor

light, medium, and heavy armor

this is a non-metallic material enchantment

while wearing this armor

+5 on initiative checks

immunity to poison and the poisoned condition

rare, major
15,000gp

+3 armor

light, medium, and heavy armor

while wearing this armor you have a +3 bonus to ac

changeling armor

requires attunement

light, medium, and heavy armor

while wearing this armor you can use a bonus action to speak the armor's command word and cause the armor to assume the appearance of any kind of clothing or armor of your choice

battering shield

requires attunement

shield and tower shield

the shield has 3 charges it regains at dawn

if you are wielding the shield and push a creature within your reach away,you can expend 1 charge to push that creature triple the distance, knock it prone, or both

shield of missile attraction

requires attunement

shield and tower shield

while using this shield you have resistance to ranged attacks

whenever a ranged attack is made against a target within your reach you become the target

this shield is cursed

mizzium armor

medium, or heavy armor but not hide

this is a metallic material enchantment

while wearing this armor any magical effects that allow you to make a strength or dexterity saving throw for half damage instead do no damage when you succeed on the saving throw

very rare, minor
50,000gp

+2 shield

shield and tower shield

while using this shield you gain an additional +2 cover bonus to the one already provided by the shield

demon armor

requires attunement

light, medium, and heavy armor

this is a style enchantment

while wearing this armor you can understand and speak abyssal

your unarmed strikes become magical finesse light melee weapons with a bonus to hit and damage equal to its ac bonus if any, doing 1d8 slashing damage

you gain a fly speed equal to your move and can hover

this armor is cursed but some don't care

dragon scale armor

requires attunement

light, medium, and heavy armor

this is a non-metallic material enchantment made from the scales of dragons

while wearing this armor

you have advantage on saving throws against frightful presence

immunity to one damage type that is determined by the kind of dragon that "provided" the scales

savage draconic are automatically hostile to the wearer when ever pratically possiable

spellguard shield

shield and tower shield, while using this shield you have advantage on saving throws against spells

spell attacks have disadvantage against you

very rare, major
150,000gp

+2 armor

light, medium, and heavy armor

while wearing this armor you have a +2 bonus to ac

animated shield

requires attunement

while holding this shield with a use object action you can speak its command word to cause it to animate freeing your hand

the shield remains animated until you perform a use object action to end the effect or you are incapacitated or one minute passes

elven heavy armor

heavy

requires attunement

this is a style enchantment

while wearing this armor you are considered proficient even if you lack the proficiency the armor requires

molton bronze skin

rquires attunement

when wearing this

armor you can change its type as an action

regardless of its type it is weightless

yes, you look like you are made of bronze

the armor doesn't impede bodily functions

legendary, minor
5,000,000gp

+3 shield

shield and tower shield

while using this shield you gain an additional +3 cover bonus to the one already provided by the shield

armor of etherealness

this is a style enchantment

light, medium, and heavy armor

while wearing this armor you can use an action and speak the armor's command word to cast the etherealness spell, this can't be done again until the next sunset

living armor

light, medium, and heavy armor

requires attunement

this is a non-metallic material enchantment

while wearing this armor

you automatically have your maximum temporary hit points unless damaged

you automatically stabalize when reduced to 0 or less hit points

all healing done to you by any means instead of healing you goes to the living armor increasing your temporary hit points until you have the maximum temporary hit points possible for you before healing you

any temporary hit points you are given increase the temporary hit points if possiable

the armor is cursed

golem armor

requires attunement

light, medium, and heavy armor

this is a style enchantment

while wearing this armor

your form is immutable and you are immune to any spell or effect that would alter your form

you gain energy absorption becoming immune to a type of damage damage and causing any of that damage type do you take to heal you instead

when you are reduced to 0 or less hit points and you don't die you automatically stabilize and go insane

on each of your turns you must attack the nearest creature you can see and you will continue to attack it until you are incapacitated, another creature is able to calm you with the appropriate magic such as a calm emotions spell or a successful dc 20 charisma (persuasion) check, or there are no other living creature in sight

the types of damage can be one of the following: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder and is chosen when the armor is made

this enchantment cannot be put on a set of armor more than once

this armor is cursed but is still desired by some assassins and other fanatics

legendary, major
1,500,000gp

+3 armor

light, medium, and heavy armor

while wearing this armor you have a +3 bonus to ac

invulnerable armor

light, medium, and heavy armor

while wearing this armor

  • you have resistance to bludgeoning, piercing, and slashing damage

dao armor

light, medium, and heavy armor

this is a style enchantment

while wearing this armor

you are immune to the petrified condition

you can understand and speak terran

you can burrow through non-magical unworked earth and stone without disturbing the material you move through or losing your breath at your speed

djinn armor

light, medium, and heavy armor

this is a style enchantment

while wearing this armor

you are immune to lightning and thunder

you can understand and speak auran

you can fly your equal to your move and hover

efreeti armor

light, medium, and heavy armor

this is a style enchantment

while wearing this armor

you are immune to fire damage

you can understand and speak ignan

and you can walk across liquids as if they were solid ground even molten ones

marid armor

light, medium, and heavy armor

this is a style enchantment

while wearing this armor

you are resistant to acid, cold, and lightning damage

you can understand and speak aquan

you can breath water and gain a swim speed equal to your walking speed