Roll!
A Roll! includes an Attribute and possibly a Proficiency, some Equipment, and maybe an Ability.
Appraise! (Mind)
With an Appraise! Challenge a Creature can determine the value of an creature or object.
Authenticate (Mind)
With an Authenticate! Challenge a Creature can determine if a document or object is real.
Balance! (Body)
With a Balance! Challenge a Creature can move across a precarious Area with just its Move if it doesn't Overcome the Challenge it takes its Move and its Action.
Bind! (Mind)
With an Bind! Challenge a Creature can tie up another Creature or Object.
Blend-In! (Spirit)
Climb (Body)
With an Climb! Challenge a Creature can Climb.
Decipher! (Mind)
With an Decipher! Challenge a Creature can
Dispel! (Spirit)
With an Dispel! Challenge a Creature can reduce or eliminate the Damage from an Enemy Spell! Challenge.
Dodge! (Body)
A Dodge! is done in response to a Strike!. The Dodge! Result (Rating) is the Difficulty (Rating) for an Enemy Strike!. Armor, Evasion, and Shields are added to Dodge!.
Duck! (Mind)
A Duck! is done in response to a Strike!. With its Duck! Challenge Result (Rating) a Creature sets the Difficulty for an Enemy Shoot! Challenge.
Escape! (Body)
With an Appraise! Challenge a Creature can escape from it Binds>
Fall! (Body)
With a Fall! Challenge a Creature will land on its feet and is used to reduce the Damage of the Fall.
Hide! (Mind)
Jump! (Body)
With a Fall! Challenge a Creature can Jump a distance equal to
Lift! (Body)
With a Lift! Challenge a Creature can
March! (Body)
With a March! Challenge a Creature can force March! for additional overland travel.
Run! (Body)
maneuver
Shoot! (Mind)
A Shoot! provokes a Duck!.
Smash! (Body)
With a Smash! Challenge a Creature can Damage an Object.
Sneak! (Body)
Spell! (Spirit)
Strike! (Body)
Sprint (Body)
With a Sprint! Challenge a Creature can move a third area when it takes a Rush Action.
Swim (Body)
Tumble! (Body)
With a Fall! Challenge a Creature can Move through an Area with Opponents in it.