Roll!

A Roll! includes an Attribute and possibly a Proficiency, some Equipment, and maybe an Ability.

Appraise! (Mind)

With an Appraise! Challenge a Creature can determine the value of an creature or object.

Authenticate (Mind)

With an Authenticate! Challenge a Creature can determine if a document or object is real.

Balance! (Body)

With a Balance! Challenge a Creature can move across a precarious Area with just its Move if it doesn't Overcome the Challenge it takes its Move and its Action.

Bind! (Mind)

With an Bind! Challenge a Creature can tie up another Creature or Object.

Blend-In! (Spirit)

Climb (Body)

With an Climb! Challenge a Creature can Climb.

Decipher! (Mind)

With an Decipher! Challenge a Creature can

Dispel! (Spirit)

With an Dispel! Challenge a Creature can reduce or eliminate the Damage from an Enemy Spell! Challenge.

Dodge! (Body)

A Dodge! is done in response to a Strike!. The Dodge! Result (Rating) is the Difficulty (Rating) for an Enemy Strike!. Armor, Evasion, and Shields are added to Dodge!.

Duck! (Mind)

A Duck! is done in response to a Strike!. With its Duck! Challenge Result (Rating) a Creature sets the Difficulty for an Enemy Shoot! Challenge.

Escape! (Body)

With an Appraise! Challenge a Creature can escape from it Binds>

Fall! (Body)

With a Fall! Challenge a Creature will land on its feet and is used to reduce the Damage of the Fall.

Hide! (Mind)

Jump! (Body)

With a Fall! Challenge a Creature can Jump a distance equal to

Lift! (Body)

With a Lift! Challenge a Creature can

March! (Body)

With a March! Challenge a Creature can force March! for additional overland travel.

Run! (Body)

maneuver

Shoot! (Mind)

A Shoot! provokes a Duck!.

Smash! (Body)

With a Smash! Challenge a Creature can Damage an Object.

Sneak! (Body)

Spell! (Spirit)

Strike! (Body)

Sprint (Body)

With a Sprint! Challenge a Creature can move a third area when it takes a Rush Action.

Swim (Body)

Tumble! (Body)

With a Fall! Challenge a Creature can Move through an Area with Opponents in it.