this section contains information on the various notes concerning any rules changes as well as notes on how each class fits into the world
artificer
cannot be played
barbarian
path of the berserker
path of the wild heart
path of the world tree
path of the zealot
only good and true zealots can use radiant damage and only evil zealots can use necrotic damage
bard
tool proficiencies
a bard can take any tool proficiency and is not limited to just musical instrument
college of dance
collage of glamour
collage of lore
collage of valor
cleric
the gods are dead or in hiding, either way their names are not even remembered
clerics function off of their alignments first and their divine domains second, this means a lawful good arcana domain cleric has more in common with a lawful good knowledge domain cleric than it does with a neutral good arcana domain cleric
clerics with the acolyte background are officially part of the temple faction, can go up in ranks and gain other benefits, if an acolyte has its alignment change it doesn't lose the ranks it earned in its previous temple but must start at rank 0 in its new temple structure
a cleric's holy symbol is based off of its domain and alignment, a cleric's holy symbol can be identified as a cleric's holy symbol with a dc 5 religion check, its domain can be identified if the check result is 10 or higher, and its alignment can be identified if the check is 15 or over
alignment change is hardest on a cleric, holy symbols only work for a specific alignment and domain, if your alignment or domain changes your old holy symbol will not work
alignment restrictions by domain
life domain
no evil alignments
light domain
good alignments only
trickery domain
chaotic alignments only
war domain
any alignment
yes, only war is universal
alignment change
if a cleric changes alignment it can change its domain by finding a cleric of its new alignment with that domain and performing a dedication ceremony
or
the cleric must seek a cleric of its original alignment and domain who must successfully cast an atonement ceremony for it
until the erring cleric does one of the above it loses all domain abilities
druid
druids can and do often wear metal armor
magical armor sizes itself to its wearer so do not be shocked about the polar bear in medium armor
all of the optional druid class features are used
each druid circle accepts druids of all alignments but religious and racial intolerance still often explodes in violence
the week of a solstice or equinox is holy and peace is enforced among all druids so circles can be held
those that violate the peace of the solstice or equinox usually don't live long
even the druid's enemies will not usually violate the peace of the solstices or equinoxes
circle of the land
good or true land druid's land's aid does radiant damage
circle of the moon
if they are evil your lunar radiance ability hill do its normal damage type or necrotic damage
circle of the sea
circle of stars
if they are evil or they their starry form ability you do necrotic damage
fighter
battle master
champion
eldritch knight
psi warrior
monk
all of the optional monk class features are used
within the campaign monks are also most commonly associated with the temples of their alignment and are even often acolytes
monk temples are universally open to all orphans and abandoned children regardless of their race or alignment
holy messengers
monks are used as both holy and mundane messengers
a monk openly displaying a blue shoulder pouch or backpack is signaling it is on a delivery
it is unlawful to interfere with a messenger openly displaying its pouch
it is unlawful to display a pouch when not on a delivery mission or returning from a delivery mission
besides being blue the pouch must also display heraldry showing the messenger's employer
way of mercy
way of shadow
way of the elements
way of the open hand
paladin
all of the optional paladin class features are used
paladins with the acolyte background are officially part of the temple faction, can go up in ranks and gain other benefits, if an acolyte has its alignment change it doesn't lose the ranks it earned in its previous temple but must start at rank 0 in its new temple structure, paladins with the knight of the order background are officially part of the knightly order faction, can go up in ranks and gain other benefits, if an knight of the order has its alignment change it doesn't lose the ranks it earned in its previous knightly order but must start at rank 0 in its new temple structure
a paladin's holy symbol is based off of its alignment, a paladin's holy symbol can be identified as a paladin's holy symbol with a dc 5 religion check, its alignment can be identified if the check result is 10 or higher, and its order (if any) can be identified if the check is 15 or over
alignment change is also very hard on a paladin, holy symbols only work for a specific alignment and if you alignment changes the old holy symbol will not work for you
level 11:radiant strike
an evil paladins radiant strike does necrotic damage
oaths by alignment
oath of devotion
lawful
oath of glory
any
oath of the ancients
chaotic
oath of vengeance
true
alignment change
if a paladin changes alignment it can change its oath by finding a cleric of its new alignment and performing a dedication ceremony
or
the paladin must seek a cleric of its original alignment who must successfully cast an atonement ceremony for it
until the erring paladin does one of the above it loses all sacred oath abilities
ranger
beast master
fey wanderer
chaotic only
gloom stalker
dread ambusher only counts as a ambush if you attack before creature acts if true or if you close gain positional advantage if lawful
hunter
rogue
all of the optional rogue class features are used
stealth
using stealth against sapient creatures will change your alignment to true and maybe chaotic depending on the circumstances
level 1:sneak attack
depending on how you gained advantage using the sneak attack ability might change your alignment to true or chaotic
level 1: thieves' cant
using thieves' cant to hide a conversation will change your alignment to true unless you are discussing something dishonorable then it changes to chaotic
level 5: cunning strike
poison use makes you chaotic
arcane trickster
level 3: mage hand legerdemain
using an invisible mage hand against a sapient creature changes your alignment to true or chaotic
level 9: magical ambush
using magical ambush will change your alignment to true and maybe to chaotic depending on the circumstances
level 13: versatile trickster
using versatile trickster will change your alignment to true and maybe to chaotic depending on the circumstances
assassin
level 3: assassinate
assassinate only counts as a ambush if you attack before the creature acts if true or if you close gain positional advantage if lawful
level 3: assassin's tools
using assassin's tools expertise changes your alignment to true or chaotic for disguise or chaotic for poison
level 9: infiltration expertise
using masterful mimicry changes your alignment to true or chaotic
level 13: envenom weapons
using envenom weapons changes your alignment to chaotic
level 17: death strike
death strike only counts as a ambush if you attack before the creature acts if true or if you close gain positional advantage if lawful
soulknife
level 3: psionic power
using psionic whispers can cause your alignment to change to true or chaotic
level 3: psychic blades
psychic blades used to launch a surprise attack will change your alignment to true and maybe chaotic depending on the circumstances
level 13: psychic veil
using psychic veil will change your alignment to true and maybe chaotic depending on the circumstances
thief
the most common rouge and most commonly chaotic
Level 3: Fast Hands
slight of hand will change your alignment to true and maybe chaotic depending on the circumstances
Level 9: Supreme Sneak
sneak attach will change your alignment to chaotic depending
sorcerer
all of the optional sorcerer class features are used
when a sorcerer casts a spell or uses a class feature it clearly marks itself as a sorcerer and not a wizard to any that can perceive it, any one trained in arcana or religion automatically knows what type of sorcerer it is
aberrant soul
level 3: telepathic speech
telepathic speech will change your alignment to true and maybe chaotic depending on the circumstances
clockwork soul
lawful only
draconic bloodline
females must be chaotic, males must be chaoti
wild magic
chaotic only
warlock
all of the optional warlock class features are used
the relationship between a warlock and its patron is already settled
the character has already done what needed doing to gain its power and nothing more will ever be demanded of it
however if the character wants to exchange something for even greater power the patron is always findable
players can pick the alignment of their patron within the guidelines below
level 9: contact patron
the patron will respond as it desires and its alignment allows
archfey
chaotic only
celestial
good only
fiend
true neutral fiend patrons are devils
chaotic neutral fiend patrons are demons
lawful neutral fiend patrons are chthonic
great old one
level 3: awakened mind
awakened mind will change your alignment to true and maybe chaotic depending on the circumstances
wizard
wizards don't have alignment restrictions but are the most likely have their alignments change because of the spells they use