renown

a character's renown in an organization it has joined is equal to its level and its alignment

for every point of alignment difference between the character and the optimization the character loses four levels to a minimum of one

benefits including ranks, titles, and access to resources tied to a character’s renown and rank within the organization

gaining rank

characters can earn promotions to their ranks as their renown increases

some ranks have rank prerequisites and others require aprovel from those given authority to make such promotions

examples of faction ranks

boros legion

1 renown, rank 0: legionnaire

5 renown, rank 1: decanus

9 renown, rank 2: centurion

13 renown, rank 3: tribune

17 renown, rank 4: legat

21 renown, rank 5: praetor

25 renown, rank 6: consul

29 renown, rank 7: dictator

benefits of renown

the benefits of increasing renown within an organization can include rank and authority, friendly attitudes from members of the organization, and other perks

attitudes of organization members

as a character’s renown within an organization grows, members of that organization are increasingly likely to have heard of the character

each faction has set thresholds at which the default attitude of an organization’s members toward the character becomes indifferent or friendly

for example, members of the emerald enclave — a faction dedicated to preserving the natural order — might be less friendly toward characters who have not cultivated at least 5 renown within that organization, becoming friendly by default only when a character has gained 9 renown within the emerald enclave, these thresholds apply only to the default attitude of most members of an organization, and such attitudes aren’t automatic, specific npc faction members might dislike an adventurer despite that character’s renown — or perhaps because of it

perks

earning a rank within a faction comes with certain benefits

a character of low rank might gain access to a reliable contact and adventure leads, a safe house, or a trader willing to offer a discount on adventuring gear

a middle-ranked character might gain a follower, access to potions and scrolls, the ability to call in a favor, or backup on dangerous missions

a high-ranking character might be able to call on a small army, take custody of a rare magic item, gain access to a helpful spellcaster, or assign special missions to members of lower rank

downtime activities

characters can spend downtime between adventures building relationships and gaining renown within an organization

one of the main perks of some factions is the ability to work

losing renown

disagreements with members of an organization aren’t enough to cause a loss of renown within that organization

however, serious offenses committed against the organization or its members can result in a loss of rank within the organization

the extent of the loss depends on the infraction

a character’s renown within an organization can never drop below 1 unless it leaves the faction or is kicked from the faution