Building Creatures

Creatures are built using dice. Everything that a Creature is, is bought with dice. Dice are measured in fractions. Negative levels of a Trait gives dice back to the Creature.

Traits

Everything with a numerical value is a Trait and costs the creature that has it some amount of Dice.

Perks and Quirks

These are Traits fundamental to the character, for instance this is often where the creature picks up its basic Species Traits like type or Size.

Characteristics

There are nine basic Characteristics that define all Creatures.

Quickness, Might, Body, Wits, Knowledge, Mind, Influence, Aura, and Mind

Powers

Attack Powers

Equipment

Proficiencies

Attunements

Beginning Creatures

All beginning Creatures have the following:

A 0 in all nine Characteristics.

A 0 in Physical Size, Mental Size, and Spiritual Size.

Sight,Hearing, Touch, Smell and Taste.

A Direct Strike Physical Damage (Might) Attack Power.

A Dice Total of 0.

Attack Powers

All Attack Powers use the following Format.

(Direct/Indirect) (Strike/Shoot/Spell) (Physical/Mental/Spiritual) (Damage/Virulence) (Characteristic) (Creature/Power/C+P)

This format tries to answer the following question:

Is it a (Direct/Indirect) (Strike/Shoot/Spell) doing (Physical/Mental/Spiritual) (Damage/Virulence) using the (Characteristic), from either the Creature or the Attack Power.

When designing an Attack Power be sure to pick all six things for it.

Direct/Indirect

Direct +0

Direct Attack Powers do either Physical, Mental, or Spiritual Damage. One Success causes the Damage, Extra Successes on a Direct Attack Check add to the Damage.

Indirect +0

Indirect Attack Powers do either Physical, Mental, or Spiritual Virulence. Indirect Attacks must score more Successes than the Target's Armor to do the Virulence.

Strike/Shoot/Spell

Strike +0

Strike is a close attack using Strike (Quickness) minus the target's Dodge (Quickness).

Shoot +1

Shoot is a ranged attack using Shoot (Wits) minus the target's Duck (Wits).

Spell +2

Spell is a line of sight attack with no range modifiers using Spell (Influence) minus the target's Dispel (Influence)

Physical/Mental/Spiritual

Physical +0

Physical means the Attack will do Physical harm. All useable Characteristics can do Physical harm.

Mental +1

Mental means the Attack will do Mental harm. Only Mental and Spiritual Characteristics can do Mental harm.

Spiritual +2

Spiritual means the Attack will do Spiritual harm. Only Spiritual Characteristics can do Mental harm.

Damage/Virulence

Damage +0

Damage allows a Damage Save to reduce the effects. Armor adds to Damage Saves. Damage represents things like blows.

Virulence +1

Virulence allows a Virulence Save. Armor does not add to Virulence Saves. Virulence represents thing like poison and disease.

Characteristic

Might +0

Might can be used to do Physical Damage only.

Vigor +0

Vigor can be used to do Physical Virulence only.

Knowledge +1

Knowledge can be used to do Physical and Mental Damage only.

Mind +1

Mind can be used to do Physical and Mental Virulence only.

Aura +2

Aura can be used to do Physical, Mental, and Spiritual Damage.

Soul +2

Soul can be used to do Physical, Mental, and Spiritual Virulence.

Creature/Power/C+P

Creature +0

The Attack Power uses the Creature's Characteristic.

Power +0

The Attack Power uses its own Characteristic bought when the Attack Power is bought. The Characteristic starts at 0 and costs 1/4 per level.

C+P +0

The Attack Power uses its own and the Creature's Characteristic and is shown as Creature's Characteristic Plus the Pawer's Characteristic

Physical Damage Attack Powers

Strike

Direct Strike (+0), Physical Damage (+0), Might (+0), Creature (+0): +0

A Direct Strike causing Physical Damage (Might) based on the Creature.

Direct Strike (+0), Physical Damage (+0), Knowledge(+1), Creature (+0): +1

A Direct Strike causing Physical Damage (Knowledge) of the Creature.

Direct Strike (+0), Physical Damage (+0), Aura (+2), Creature (+0): +2

A Direct Strike causing Physical Damage (Aura) based on the Creature.

Shoot

Direct Shoot (+1), Physical Damage (+0), Might (+0), Creature (+0): +1

A Direct Shoot causing Physical Damage (Might) based on the Creature.

Direct Shoot (+1), Physical Damage (+0), Knowledge (+1), Creature (+0): +2

A Direct Shoot causing Physical Damage (Knowledge) based on the Creature.

Direct Shoot (+1), Physical Damage (+0), Aura (+2), Creature (+0): +3

A Direct Shoot causing Physical Damage (Aura) based on the Creature.

Spell

Direct Spell (+2), Physical Damage (+0), Might (0), Creature (+0): +2

A Direct Spell causing Physical Damage (Might) based on the Creature.

Direct Spell (+2), Physical Damage (+0), Knowledge (+1), Creature (+0): +3

A Direct Spell causing Physical Damage (Knowledge) based on the Creature.

Direct Spell (+2), Physical Damage(+0), Aura (+2), Creature (+0): +4

A Direct Spell causing Physical Damage (Aura) based on the Creature.

Mental Damage Attack Powers

Strike

Direct Strike (+0), Mental Damage (+1), Knowledge (+1), Creature (+0): +2

A Direct Strike causing Mental Damage (Knowledge) based on the Creature.

Direct Strike (+0), Mental Damage (+1), Aura (+2), Creature (+0): +3

A Direct Strike causing Mental Damage (Aura) based on the Creature.

Shoot

Direct Shoot (+1), Mental Damage (+1), Knowledge (+1), Creature (+0): +3

A Direct Shoot causing Mental Damage (Knowledge) based on the Creature.

Direct Shoot (+1), Mental Damage (+1), Aura (+2), Creature (+0): +4

A Direct Shoot causing Mental Damage (Aura) based based on the Creature.

Spell

Direct Spell (+2), Mental Damage (+1), Knowledge (+1), Creature (+0): +4

A Direct Spell causing Mental Damage (Knowledge) based on the Creature.

Direct Spell (+2), Mental (+1), Aura Damage (+2), +5

A Direct Spell causing Physical Damage (Aure based on the Creature.

Spiritual Damage Powers

Strike

Direct Strike (+0), Spiritual Damage (+2), Aura (+2), Creature (+0): +4

A Direct Strike causing Spiritual Damage (Aura) based on the Creature.

Shoot

Direct Shoot (+1), Spiritual Damage (+2), Aura (+2), Creature (+0): +5

A Direct Shoot causing Spiritual Damage (Aura) based on the Creature.

Spell

Direct Spell (+2), Spiritual (+2), Aura Damage (+2), +6

A Direct Spell causing Spiritual Damage (Knowledge) based on the Creature.

Physical Virulence Attacks

Strike

Indirect Strike (+0), Physical Virulence (+1), Vigor (+0), Creature (+0): +1

An Indirect Strike causing Physical Virulence (Vigor) based on the Creature.

Indirect Strike (+0), Physical Virulence (+1), Mind(+1), Creature (+0): +2

An Indirect Strike causing Physical Virulence (Mind) based on the Creature.

Indirect Strike (+0), Physical Virulence (+1), Soul (+2), Creature (+0): +3

An Indirect Strike causing Physical Virulence (Soul) based on the Creature.

Shoot

Indirect Shoot (+1), Physical Virulence (+1), Vigor (+0), Creature (+0): +2

An Indirect Shoot causing Physical Virulence (Vigor) based on the Creature.

Indirect Shoot (+1), Physical Virulence (+1), Mind (+1), Creature (+0): +3

An Indirect Shoot causing Physical Virulence (Mind) based on the Creature.

Direct Shoot (+1), Physical Virulence (+1), Soul (+2), Creature (+0): +4

An Indirect Shoot causing Physical Virulence (Soul) based on the Creature.

Spell

Indirect Spell (+2), Physical Virulence (+1), Vigor (0), Creature (+0): +3

An Indirect Spell causing Physical Virulence (Vigor) based on the Creature.

Indirect Spell (+2), Physical Virulence (+1), Mind (+1), Creature (+0): +4

An Indirect Spell causing Physical Virulence (Mind) based on the Creature.

Indirect Spell (+2), Physical Virulence (+1), Soul (+2), Creature (+0): +5

An Indirect Spell causing Physical Virulence (Soul) based on the Creature.

Mental Virulence Attack Powers

Strike

Indirect Strike (+0), Mental Virulence (+2), Mind (+1), Creature (+0): +3

An Indirect Strike causing Mental Virulence (Mind) based on the Creature.

Indirect Strike (+0), Mental Damage (+2), Soul (+2), Creature (+0): +4

An Indirect Strike causing Mental Virulence (Soul) of the Creature.

Shoot

Indirect Shoot (+1), Mental Virulence (+2), Mind (+1), Creature (+0): +4

An Indirect Shoot causing Mental Virulence (Mind) based on the Creature.

Indirect Shoot (+1), Mental Virulence (+2), Soul (+2), Creature (+0): +5

An Indirect Shoot causing Mental Virulence (Aura) based on the Creature.

Spell

Indirect Spell (+2), Mental Virulence (+2), Mind (+1), Creature (+0): +5

An Indirect Spell causing Mental Virulence (Mind) based on the Creature.

Indirect Spell (+2), Mental Virulence (+2), Soul Damage (+2), +6

An Indirect Spell causing Mental Virulence (Soul) based on the Creature.

Spiritual Virulence Powers

Strike

Direct Strike (+0), Spiritual Virulence (+3), Soul (+2), Creature (+0): +5

A Direct Strike causing Spiritual Virulence (Soul) based on the Creature.

Shoot

Direct Shoot (+1), Spiritual Virulence (+3), Soul (+2), Creature (+0): +6

A Direct Shoot causing Spiritual Virulence (Soul) based on the Creature.

Spell

Direct Spell (+2), Spiritual Virulence (+3), Soul (+2), Creature (0): +7

A Direct Spell causing Spiritual Virulence (Soul) based on the Creature.

Combined Damage/Virulence Power +1

A Combined Damage/Virulence Power is a Direct Damage Power that if it hits and the target fails its Armor Saving Throw, it then causes the target to also suffer the effects of the Virulence Attack.

You must first pay for the Damage Attack and then pay for the Virulence Type and the Trait used for the Virulence. This adds +1 to the Power’s Cost.

A Combined Damage/Virulence Power cannot be “Always On”.

Combined Virulence/Damage Power +2

A Combined Virulence/Damage Power is an Indirect Damage Power that if it hits and the target fails its Virulence Saving Throw the power then causes the target to also suffer the effects of the Damage Attack without the benefit of its Armor on its Armor Saving Throw.

You must first pay for the Virulence Attack and then pay for the Damage Type and the Trait used for the Damage. This adds +2 to the Power’s Cost.

A Combined Virulence/Damage Power cannot be “Always On”.

Defensive Powers

Might Armor +1/2 per Level

Might Armor add to your Might Trait to resist the Physical Damage of a Direct Attack.

The Successes on an Indirect Attack Roll doing Physical Damage must exceed your Might Armor to have any Effect.

Knowledge Armor +1/2 per Level

Knowledge Armor adds to your Knowledge Trait to resist the Mental Damage of a Direct Attack.

The Successes on an Indirect Attack Roll doing Mental Damage must exceed your Knowledge Armor to have any Effect.

Aura Armor +1/2 per Level

Aura Armor adds to your Aura Trait to resist the Spiritual Damage of a Direct Attack.

The Successes on an Indirect Attack Roll doing Spiritual Damage must exceed your Aura Armor to have any Effect.

Equipment

Small Shield +1/4

+1 Dodge (+1/4)

+1 Duck (+1/4)

Obvious, Accessable (-1)

1-Handed

Medium Shield +1/2

+1 Dodge (+1/2)

+1 Duck (+1/2)

Obvious, Accessable (-1)

1-Handed

Large Shield +3/4

+3 Dodge (+3/4)

+3 Duck (+3/4)

Obvious, Accessable (-1)

1-Handed

Extra Large Shield +1

+4 Dodge (+1)

+4 Duck (+1)

Obvious, Accessable (-1)

1-Handed

Light Armor +1/4

+1 Physical Armor, -1 Chase and Flee (+1/4)

Medium Armor +1/2

+2 Physical Armor, -2 Chase and Flee (+1/2)

Heavy Armor +3/4

+3 Physical Armor, -3 Chase and Flee (+3/4)

Extra-Heavy Armor +1

+4 Physical Armor, -4 Chase and Flee (+1)

Super-Heavy Armor +1-1/4

+5 Physical Armor, -5 Chase and Flee (+1-1/4)

Tiny Weapon +1/8

+1 Damage (Might) +1/4

Obvious, Accessable (-1)

1-Handed

Small Weapon +1/2

+2 Damage (Might) (+2/4)

+1 Strike (+1/4)

+1 Dodge (+1/4)

Obvious, Accessable (-1)

1-Handed

Medium Weapon +7/8

+3 Damage (Might) (+3/4)

+2 Strike (+2/4)

+2 Dodge (+2/4)

Obvious, Accessable (-1)

1-Handed

Large Weapon +1-3/8

+4 Damage (Might) (+1)

+3 Strike (+3/4)

+3 Dodge (+3/4)

Obvious, Accessable (-1)

1-Handed

+1 Damage (Might) when used 2-Handed (+1/4)

Extra-Large Weapon +1-1/4

+5 Damage (Might) (+1-1/4)

+4 Strike (+1)

+3 Dodge (+1)

Obvious, Accessable (-1)

+1 Damage (Might) when used 2-Handed (+1/4)

Write your text here...