Talents

Proficiencies

Skills

Proficiency

A Proficiency allows a Creature to do a add its Proficiency (Rating) to its Modified Monster (Rating) as long as it is not Inactive.

For Example: If a Creature is wearing Heavy Armor and has the Heavy Armor Proficiency and so is can add its Proficiency (Rating) to its Monster (Rating).

Large Shield Weapon Proficiency

This allows the Creature to use of a Large Shield.

Light Armor Proficiency

This allows the Creature to wear of Light Armor. All Actions a Creature takes while wearing Armor is affected by this Proficiency.

Light Melee Weapon Proficiency

This allows the Creature to use Light Melee Weapons to Strike!.

Light Ranged Weapon Proficiency

This allows the Creature to use Light Ranged Weapons to Shoot!.

Heavy Armor Proficiency

Perquisites: Light Armor, Medium Armor Proficiency

This allows the Creature to wear of Heavy Armor. All Actions a Creature takes while wearing Armor is affected by this Proficiency.

Heavy Melee Weapon Proficiency

Perquisites: Light Melee Weapon Proficiency, Medium Melee Weapon Proficiency

This allows the Creature to use Heavy Melee Weapons to Strike!.

Heavy Ranged Weapon Proficiency

Perquisites: Light Ranged Weapon Proficiency, Medium Ranged Weapon Proficiency

This allows the Creature to use Heavy Ranged Weapons to Shoot!.

Small Shield Proficiency

Perquisites: Large Shield Proficiency

This allows the Creature to use of a Small Shield.

Medium Armor Proficiency

Perquisites: Light Armor Proficiency

This allows the Creature to wear of Medium Armor. All Actions a Creature takes while wearing Armor is affected by this Proficiency.

Medium Melee Weapon Proficiency

Perquisites: Light Melee Weapon Proficiency

This allows the Creature to use Medium Melee Weapons to Strike!.

Medium Ranged Weapon Proficiency

Perquisites: Light Ranged Weapon Proficiency

This allows the Creature to use Medium Ranged Weapons to Shoot!.

Mounted Shoot!

Perquisites: Riding

This allows the Creature to Shoot! when Riding.

Mounted Spell!

Perquisites: Riding

This allows the Creature to Spell! when Riding.

Mounted Strike!

Perquisites: Riding

This allows the Creature to Strike! when Riding.

Thrown Weapon Proficiency

This allows the Creature to use Thrown Weapons. A Creature that uses a Thrown Weapon to Shoot!.

Unarmed Combat Proficiency

This allows the Creature to make Unarmed Strikes. A Creature that uses a Unarmed Weapon Weapon to Strike!.

Skill

A Skills allow a Creature to do a something at its full Action (Rating).

For Example: If a Creature is wearing Heavy Armor and has the Heavy Armor Proficiency it can use its full Action (Rating).

A Creature that does something without the correct Proficiency or Skill has its Action Rating reduced to half.

For Example: If a Creature is wearing Heavy Armor but only has the Medium Armor Proficiency it can use only half of Action (Rating).

If the Creature doesn't have more that one Proficiency or Skill has its Action Rating is cut in half for each Proficiency and / or Skill that it is missing.

For Example: If a Creature is wearing Heavy Armor but only has the Light Armor Proficiency it can use only one quarter of Modified Monster (Rating).

Skills include:

Acrobatics

Animal Handling

Arcana

Athletics

Deception

Disguise

This is used to both Disguise a Creature and (along with Perception) to spot someone in a Disguise.

Check: Your Disguise check result determines how good the disguise is, and it is opposed by others' Perception check results. If you don't draw any attention to yourself, others do not get to make Perception checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), and it takes a Study action modified by Range perform a Roll!.

The effectiveness of your disguise depends on how much you're changing your appearance. Disguise can be used to make yourself appear like a creature that is one size category larger or smaller than your actual size. This does not change your actual size or reach, should you enter combat while wearing such a disguise.

Disguise Check Modifier

Minor details only+5

Disguised as different gender1–2

Disguised as different race1–2

Disguised as different age category1–22Disguised as different size category1–10

1 These modifiers are cumulative; use all that apply.2 Per step of difference between your actual age category and your disguised age category. The steps are: young (younger than adulthood), adulthood, middle age, old, and venerable.


Familiarity Viewer's Perception Check Bonus Recognizes on sight+4

Friends or associates+6

Close friends+8

Intimate+10

If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.

An individual makes a Perception check to see through your disguise immediately upon meeting you and again every hour thereafter. If you casually meet a large number of different creatures, each for a short time, check once per day or hour, using an average Perception modifier for the group.

Action: Creating a disguise requires 1d3 × 10 minutes of work. Using magic (such as the disguise self spell) reduces this action to the time required to cast the spell or trigger the effect.

Try Again: Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they'll be more suspicious.

Special: Magic that alters your form, such as alter self, disguise self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.

You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.

If you have the Deceitful feat, you gain a bonus on Disguise checks (see Feats).


Dodge

History

Insight

Intimidation

Investigation

Medicine

Nature

Perception

Performance

Persuasion

Religion

Riding

All Actions a Creature takes while Riding is affected by this Proficiency.

Religion

Sleight of Hand

Stealth

Survival