3rd Equipment
Armor
Shields
Weapons
Armor
Adds its Armor Rating to a Creature's Damage Resistance when worn.
Light Armor
Any Armor that has a Rating of one-third or less of the Creature's Body is Light Armor.
Light Armor can be Concealed by Medium Clothing.
Medium Armor
Any Armor that has a Rating of under two-thirds or less of the Creature's Body is Medium Armor.
Medium Armor can be Concealed by Heavy Clothing.
Heavy Armor
Any Armor that has a Rating of the Creature's Body or less is Heavy Armor.
Heavy Armor cannot be Concealed.
Unwearable Armor
Any Armor that has a Rating of over of the Creature's Body is Unwearable Armor and cannot be worn.
Cost
Armor costs one plus its Rating Cubed in Silver.
Shields
Add their Rating to both Melee Attacks and Armor.
Limits
A Creature's Shield Rating plus its Armor Rating cannot exceed the Creature's Body.
A Creature's Shield Rating plus its Weapon Rating cannot exceed the Creature's Body.
An Incapacitated Creature cannot add its Shield Rating to its Armor Rating.
Shields must be in one hand to be Ready.
Small Shields
Any Shield that has a Rating of than one-third or less of the Creature's Body is a Small Shield. A Small Shield can be Concealed when not in use by Heavy Clothing. A Concealed Shield can be in a Ready hand as long as it is also Concealed.
Large Shields
Any Shield that has a Rating of more than one-third but not more than less two-third of the Creature's Body is a Small Shield.
Melee Weapons
Add their Rating to Melee and Thrown Attacks
Light Melee Weapons
A Light Melee Weapon is any melee weapon that has a Rating that is no more than 1/3 of the using Creature's Body.
A Light Melee Weapon can be Concealed in Normal Clothing.
A Light Melee Weapon can be Thrown.
Medium Melee Weapons
A Medium Melee Weapon is any melee weapon that has a Rating that is more than 1/3 but no more than 2/3 of the using Creature's Body.
A Medium Melee Weapon can be Concealed in Heavy Clothing.
A Medium Melee Weapon can be made Thrown if it is Balanced.
Heavy Melee Weapons
A Heavy Melee Weapon is any melee weapon that has a Rating that is more than 2/3 but no more than the using Creature's Body.
A Heavy Melee Weapon can be Concealed in Heavy Clothing.
A Heavy Melee Weapon can only be used Two-Handed.
Cost
Melee Weapons Cost 1 plus their Rating in Silver.
Halved if it can only be Thrown Only.
Doubled if it is Two-Handed or Balanced.
Triple if it is Two-Handed and Balanced.
Ranged Weapons
Add their Rating to Ranged Attacks.
All Ranged Weapons require Ammo.
Light Ranged Weapon
A Light Ranged Weapon is any ranged weapon that has a Rating that is no more than 1/3 of the using Creature's Body.
A Light Ranged Weapon can be Concealed in Heavy Clothing.
Medium Ranged Weapon
A Medium Ranged Weapon is any ranged weapon that has a Rating that is more than 1/3 but no more than 2/3 of the using Creature's Body.
A Medium Ranged Weapon cannot be Loaded in a Turn that the Creature did a Move.
Heavy Ranged Weapon
A Heavy Ranged Weapon is any ranged weapon that has a Rating that is more than 2/3 but no more than the using Creature's Body.
A Heavy Ranged Weapon cannot be Loaded in a Turn that the Creature did a Move.
A Heavy Ranged Weapon cannot be used by a Mounted Creature.
Cost
Ranged Weapons Cost is 1 plus their Rating in Silver.
Halved for Slings.
Doubled for Crossbows.
Ammunition Cost 1 plus their Rating in Copper.
Slings
Slings can be loaded while the Creature has a Ready Shield treating the Sling as an equivalent Melee Weapon.
Sling Ammunition can be gleaned in appropriate stony areas.
Bows
Crossbows
Crossbows must be Cocked before they Creature can Load them.
Once a Creature Loads a Crossbows it stays Loaded until it is used and so it is are useable even if you are not Who Goes First.