rods

rod are arcane spell focuses and unless otherwise stated are also maces

common
common+
uncommon

immovable rod, (uncommon) 455 gp

uncommon+

rod of the pact keeper +1, (uncommon+, requires attunement by a warlock) this is a +1 mace as well as giving attuned warlocks a +1 bonus to spell attack rolls and to the saving throw dc's of their warlock spells, 1,355 gp minimum but often more because of a fine quality mace being used

rare

rod of rulership, (rare, requires attunement) 4,055 gp minimum but often more because of a fine quality mace being used

+1 rod, (uncommon+, requires attunement by a sorcerer, warlock, or wizard) this is a +1 mace as well as giving attuned arcane casters a +1 bonus to spell attack rolls and to the saving throw dc's of their warlock spells, 4,055 gp minimum but often more because of a fine quality mace being used

rare+

rod of the pact keeper +2, (uncommon+, requires attunement by a warlock) this is a +2 club (which can be used by those not attuned) as well as giving attuned warlocks a +2 bonus to spell attack rolls and to the saving throw dc's of their warlock spells, 12,155 gp minimum but often more because of a fine quality mace being used

vary rare

+2 rod, (uncommon+, requires attunement by a sorcerer, warlock, or wizard) this is a +2 mace as well as giving attuned arcane casters a +2 bonus to spell attack rolls and to the saving throw dc's of their warlock spells, 36,455 gp minimum but often more because of a fine quality mace being used

blast scepter, (very rare, requires attunement) 36,455 gp minimum but often more because of a fine quality mace being used

rod of security, (very rare, requires attunement) 36,455 gp minimum but often more because of a fine quality mace being used

vary rare+

rod of the pact keeper +3, (uncommon+, requires attunement by a warlock) this is a +3 club (which can be used by those not attuned) as well as giving attuned warlocks a +3 bonus to spell attack rolls and to the saving throw dc's of their warlock spells, 109,355 gp minimum but often more because of a fine quality mace being used

rod of alertness, (uncommon+, requires attunement) 109,355 gp minimum but often more because of a fine quality mace being used

legendary

+3 rod, (uncommon+, requires attunement by a sorcerer, warlock, or wizard) this is a +3 mace as well as giving attuned arcane casters a +3 bonus to spell attack rolls and to the saving throw dc's of their warlock spells, 328,055 gp minimum but often more because of a fine quality mace being used

rod of lordly might, (legendary, requires attunement), 328,055 gp minimum but often more because of a fine quality mace being used

legendary+

rod of resurrection, (legendary+, requires attunement by a cleric, druid, or paladin) 984,155 gp minimum but often more because of a fine quality mace being used

artifact
artifact+